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Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Jorgrun gJorgrun.png
HP 79-160
HD 15
XP 3204
Speed 10
AC 4
EV 15
MR 120
Attack1 20 (hit: plain)

Type of Meat Clean
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, dwarf
Flags Speaks
A dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat.

Useful Info

Jorgrun Earthshaker is a unique dwarf Earth Elementalist. He wields a staff of earth (33%) or a quarterstaff of crushing (66%).



Spell set I
Slot1 Lee's Rapid Deconstruction Wizard flag
Slot2 Petrify Wizard flag
Slot3 Shatter Wizard flag
Slot4 Dig Wizard flag

Tips & Tricks

  • Avoid him if you have low magic resistance. Petrify is his most dangerous weapon, as it makes his LRD and Shatter phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a scroll of teleportation; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
  • Quaffing a potion of cancellation before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
  • Flying is very useful here, because it divides the damage you take from Shatter by 3. However, it won't prevent petrification, and you'll lose the advantage flying provides if you are petrified.
  • Gargoyles and players in Ice Form or Statue Form are innately vulnerable to LRD and Shatter. Transmuters should avoid using Ice or Statue Form against him, and gargoyles should consider avoiding him entirely.
  • Low-AC characters should stay away from walls while you're fighting him, as Lee's Rapid Deconstruction can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
  • As a melee character, Silence him. As a caster, a well placed curare tipped needle can make the difference.


Prior to 0.17, Jorgrun was a deep dwarf and could not regenerate.

Jorgrun was added in 0.12.

In 0.15 his glyph was changed from 'q' to 'g'.