Difference between revisions of "Ironbound frostheart"
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==History== | ==History== | ||
− | Ironbound frosthearts were added in [[0.27]]. | + | {{CBA|0.32|ironbound frosthearts will have HD 11 instead of 12, to compensate a buff to the Frozen status.}} |
+ | *Prior to [[0.30]], Creeping Frost ignored cold resistance entirely. | ||
+ | *Ironbound frosthearts were added in [[0.27]]. |
Latest revision as of 20:51, 4 May 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
ironbound frostheart p | |
---|---|
HP | 39-80 |
HD | 12 |
XP | 935 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 40 |
Attack1 | 25 (touch: cold)
|
Resistances | rC+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | See invisible Speaks Warm-blooded |
An emaciated warrior-mage, bound to guard long-coveted treasures. It calls forth deadly frost from its surrounds, freezing foes that are next to walls. |
Contents
Useful info
Ironbound frosthearts are threatening ice mages guarding the Vaults. Like the player spell Frozen Ramparts, Frosthearts can freeze the walls adjacent to the player to harm them. They inflict the Frozen status, slowing down player movement.
Spells
Spell set I | ||
---|---|---|
Slot1 | Creeping Frost (3d19) | Wizard flag |
Tips & Tricks
These enemies are dangerous when faced in conjunction with other Vaults denizens, who will swarm you or pelt you with missiles if you leave a corridor or chokepoint to avoid Creeping Frost. Disable them with hexes or break LOS with them to buy some time to deal with other enemies first.