Difference between revisions of "Ignite Poison"

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{{spell info}}
  
'''Ignite Poison''' is a level 3 [[Fire Magic|Fire]]/[[Transmutations|Transmutation]]/[[Poison Magic|Poison]] spell which causes all nearby [[poisoned]] creatures and poisonous [[cloud]]s to burst into flames.
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'''Ignite Poison''' is a level 4 [[Fire Magic|Fire]]/[[Alchemy]] spell which causes all nearby [[poisoned]] creatures and poisonous [[cloud]]s to burst into flames.
  
==Effect==
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==Useful Info==
All poison and mephitic clouds in caster's [[line of sight]] are replaced with flame clouds. All poisoned monsters in line of sight take damage and lose their poisoned status. Higher [[spell power]] may increase the duration of the flame clouds and the damage taken by poisoned creatures.
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All poisoned monsters in line of sight take [[fire]] damage and lose their poisoned status.<ref>{{source ref|0.31.0|spl-damage.cc|2138}}</ref> All poisonous clouds and noxious fumes (i.e. mephitic clouds) in the caster's [[line of sight]] are replaced with flame clouds. Tiles affected by [[Eringya's Noxious Bog]] have a chance to create short-lived flame clouds.  
  
Poisoned creatures take direct damage according to how many poison stacks they have, dealing approximately 200%-300% of the potential poison damage immediately, depending on spell power.
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Higher [[spell power]] increases the duration of the flame clouds and the damage taken by poisoned creatures.
  
Duration of the flame clouds is <code>3 + (1d(20 + <power>) - 1) / 10</code> turns<ref>{{source ref|0.23.0|spl-damage.cc|1387}}</ref>—that is, from 3-5 turns to 3-15 turns.
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*Poisoned creatures take direct damage according to how many [[Poison#Monster Formula|poison stacks]] they have, dealing approximately 200%-300% of the potential poison damage immediately, depending on spell power.<ref>{{source ref|0.30.0|spl-damage.cc|2095}}<br>Specifically, Ignite Poison deals <code>(Stacks * 2)</code>d<code>(12 + 6*pow/100)</code> damage. At maximum poison (4 stacks; "extremely poisoned"), this ranges from 8d12 to 8d18. Like poison damage, this spell ignores [[AC]].</ref>
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*Duration of the flame clouds from poison and noxious clouds is <code>3 + (1d(20 + <power>) - 1) / 10</code> turns<ref>{{source ref|0.30.0|spl-damage.cc|2051}}</ref>—that is, from 3-5 turns to 3-15 turns.
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**Duration of the flame clouds from Noxious Bog is instead <code>1 + 1d(1 + <power>/30)</code> turns (2-5 turns).<ref>{{source ref|0.30.0|spl-damage.cc|2013}}</ref>
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Note that the spell can't affect monsters with fire immunity, e.g., [[lava snake]]s or [[salamander]]s. Casting the spell won't damage them, and they will retain their poison. It will still affect clouds under these monsters, however.
  
 
==Strategy==
 
==Strategy==
Ignite Poison deals unavoidable heavy fire damage to every poisoned creature in sight. Combine it with ways of applying poison to multiple enemies at once, such as [[Olgreb's Toxic Radiance]], for a powerful crowd-clearing tool.
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Ignite Poison deals heavy, unavoidable fire damage to every poisoned creature in sight.
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*With [[Mercury Vapours]], it becomes a strong, reliable, and reasonably MP efficient way to kill lone monsters. While it deals less damage/turn than something like [[Iron Shot]], Ignite Poison never misses, ignores AC, and saves MP.
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*With [[Olgreb's Toxic Radiance]], it's strong against whole groups. It's Mercury Vapours, but applied to everything on screen.
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*With [[Mephitic Cloud]], it will create flame clouds. While not as impressive as the above effects, it can deal decent damage after you've confused an enemy.
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*Particularly great with [[Eringya's Noxious Bog]], which inflicts high amounts of poison, even against those with poison resistance.
  
*Ignite Poison works great when used together with [[Mephitic Cloud]]; the noxious clouds generated by the former spell turn into clouds of fire. First confuse them with Mephitic Cloud, possibly casting it a few times to cover a larger area, then (once the monsters are confused) cast Ignite Poison and let the poor guys stumble through the flames.  
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The biggest downside is that Ignite Poison relies on poison, making it worse against enemies with poison resistance. It is also somewhat poor with turn economy. Otherwise, Ignite Poison is a very strong spell, usable even in the late game.
  
*Also note that monsters which are immune to Mephitic Cloud will happily walk through its noxious clouds to reach you. If you cast Ignite Poison at the right moment you can blast them as well.
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===Tips & Tricks===
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*It doesn't matter where the poison clouds come from, they'll be turned into fire. You can turn a [[swamp drake]]'s or [[swamp dragon]]'s breath against it. You can ignite clouds from a [[scroll of poison]] - just make sure you have no immediate plans to move anywhere. Can also convert clouds from a low-power [[condenser vane]].
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*Ignite Poison doesn't count as a fiery beam; it doesn't create [[steam]] clouds on water, and it won't get rid of [[freezing vapour]]s.
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*[[Vehumet]] considers this spell destructive; [[Alchemist]]s looking for this spell should consider worshipping this god.
  
 
==History==
 
==History==
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*Prior to [[0.31]], Ignite Poison was a level 3 Fire / Poison / Transmutation spell.
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*[[Venom Mage]]s started with this spell in [[0.25]] and [[0.26]].
 
*Prior to [[0.18]], Salamander mystics had [[Localized Ignite Poison]] in their spellset.
 
*Prior to [[0.18]], Salamander mystics had [[Localized Ignite Poison]] in their spellset.
*Prior to [[0.17]], Ignite Poison was a level-5 spell, but affected monsters with poison-branded attacks, chunks, and potions of poison. It did not use the Poison Magic school.
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*Prior to [[0.17]], Ignite Poison was a level 5 Fire / Transmutation spell, but it also affected monsters with [[venom]]-branded attacks, poisonous [[chunk|flesh]], and [[potions of poison]].
 
*Prior to [[0.8]], Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system.
 
*Prior to [[0.8]], Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system.
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 19:22, 6 July 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Ignite poison.png Ignite Poison
Level 4
School1 Alchemy
School2 Fire
Source(s) Everburning Encyclopedia
Trismegistus Codex
Casting noise 4
Spell noise 0
Power Cap 100
Flags Area
Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.

Ignite Poison is a level 4 Fire/Alchemy spell which causes all nearby poisoned creatures and poisonous clouds to burst into flames.

Useful Info

All poisoned monsters in line of sight take fire damage and lose their poisoned status.[1] All poisonous clouds and noxious fumes (i.e. mephitic clouds) in the caster's line of sight are replaced with flame clouds. Tiles affected by Eringya's Noxious Bog have a chance to create short-lived flame clouds.

Higher spell power increases the duration of the flame clouds and the damage taken by poisoned creatures.

  • Poisoned creatures take direct damage according to how many poison stacks they have, dealing approximately 200%-300% of the potential poison damage immediately, depending on spell power.[2]
  • Duration of the flame clouds from poison and noxious clouds is 3 + (1d(20 + <power>) - 1) / 10 turns[3]—that is, from 3-5 turns to 3-15 turns.
    • Duration of the flame clouds from Noxious Bog is instead 1 + 1d(1 + <power>/30) turns (2-5 turns).[4]

Note that the spell can't affect monsters with fire immunity, e.g., lava snakes or salamanders. Casting the spell won't damage them, and they will retain their poison. It will still affect clouds under these monsters, however.

Strategy

Ignite Poison deals heavy, unavoidable fire damage to every poisoned creature in sight.

  • With Mercury Vapours, it becomes a strong, reliable, and reasonably MP efficient way to kill lone monsters. While it deals less damage/turn than something like Iron Shot, Ignite Poison never misses, ignores AC, and saves MP.
  • With Olgreb's Toxic Radiance, it's strong against whole groups. It's Mercury Vapours, but applied to everything on screen.
  • With Mephitic Cloud, it will create flame clouds. While not as impressive as the above effects, it can deal decent damage after you've confused an enemy.
  • Particularly great with Eringya's Noxious Bog, which inflicts high amounts of poison, even against those with poison resistance.

The biggest downside is that Ignite Poison relies on poison, making it worse against enemies with poison resistance. It is also somewhat poor with turn economy. Otherwise, Ignite Poison is a very strong spell, usable even in the late game.

Tips & Tricks

  • It doesn't matter where the poison clouds come from, they'll be turned into fire. You can turn a swamp drake's or swamp dragon's breath against it. You can ignite clouds from a scroll of poison - just make sure you have no immediate plans to move anywhere. Can also convert clouds from a low-power condenser vane.
  • Ignite Poison doesn't count as a fiery beam; it doesn't create steam clouds on water, and it won't get rid of freezing vapours.
  • Vehumet considers this spell destructive; Alchemists looking for this spell should consider worshipping this god.

History

  • Prior to 0.31, Ignite Poison was a level 3 Fire / Poison / Transmutation spell.
  • Venom Mages started with this spell in 0.25 and 0.26.
  • Prior to 0.18, Salamander mystics had Localized Ignite Poison in their spellset.
  • Prior to 0.17, Ignite Poison was a level 5 Fire / Transmutation spell, but it also affected monsters with venom-branded attacks, poisonous flesh, and potions of poison.
  • Prior to 0.8, Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system.

References

  1. spl-damage.cc:2138 (0.31.0)
  2. spl-damage.cc:2095 (0.30.0)
    Specifically, Ignite Poison deals (Stacks * 2)d(12 + 6*pow/100) damage. At maximum poison (4 stacks; "extremely poisoned"), this ranges from 8d12 to 8d18. Like poison damage, this spell ignores AC.
  3. spl-damage.cc:2051 (0.30.0)
  4. spl-damage.cc:2013 (0.30.0)