Difference between revisions of "Necklace of Bloodlust"
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{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}} | {{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}} | ||
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust''''' | [[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust''''' | ||
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Forces [[berserk]] (on 50% of melee attacks)<br> | Forces [[berserk]] (on 50% of melee attacks)<br> | ||
-3 [[intelligence]]<br> | -3 [[intelligence]]<br> | ||
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==Desirability== | ==Desirability== | ||
− | The '''necklace of Bloodlust'''<ref>{{source ref|0. | + | The '''necklace of Bloodlust'''<ref>{{source ref|0.32.0|art-data.txt|1107}}</ref> is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear. |
− | [[Ranged weapon]] users | + | [[Undead]] players, [[Formicid]]s, and those with [[clarity]] are unaffected by *Rage, which allows getting full advantage of Bloodlust's other properties. [[Ranged weapon]] users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don't trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter. |
+ | |||
+ | Even if you're a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a [[ghost vault]]). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one). | ||
==History== | ==History== | ||
*Prior to [[0.28]], the amulet only forced berserk on 5% of melee attacks, but had evocable berserk. | *Prior to [[0.28]], the amulet only forced berserk on 5% of melee attacks, but had evocable berserk. | ||
*Prior to the removal of [[curse]]s in [[0.27]], this item would curse on equip. | *Prior to the removal of [[curse]]s in [[0.27]], this item would curse on equip. | ||
+ | *Prior to [[0.25]], this amulet's base type was an [[amulet of rage]]. | ||
*Prior to [[0.20]], the amulet only gave +3 slaying and +40 magic resistance. | *Prior to [[0.20]], the amulet only gave +3 slaying and +40 magic resistance. | ||
*Prior to [[0.19]], the amulet had a +2 strength buff was removed and only a -2 intelligence malus. | *Prior to [[0.19]], the amulet had a +2 strength buff was removed and only a -2 intelligence malus. |
Latest revision as of 23:50, 29 August 2024
A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine. |
Forces berserk (on 50% of melee attacks)
-3 intelligence
+80 willpower (Will++)
+6 slaying
Extends berserk on 50% of kills for (1 + 1d4) / 2
turns
Desirability
The necklace of Bloodlust[1] is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear.
Undead players, Formicids, and those with clarity are unaffected by *Rage, which allows getting full advantage of Bloodlust's other properties. Ranged weapon users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don't trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.
Even if you're a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a ghost vault). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one).
History
- Prior to 0.28, the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.
- Prior to the removal of curses in 0.27, this item would curse on equip.
- Prior to 0.25, this amulet's base type was an amulet of rage.
- Prior to 0.20, the amulet only gave +3 slaying and +40 magic resistance.
- Prior to 0.19, the amulet had a +2 strength buff was removed and only a -2 intelligence malus.
- Prior to 0.18, the forced berserk chances were decreased from 9% to 5%.
- Prior to 0.15, the amulet had a stealth penalty of -20.
- Prior to 0.14, the amulet only gave 30 MR.
- In 0.12 the odds of the amulet causing berserk were changed.
References
- ↑ art-data.txt:1107 (0.32.0)