Difference between revisions of "Grasping Roots"

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{{flavour|Calls giant grasping roots from deep underground that hold and constrict their victim. The roots will retreat if the victim breaks free or if the caller moves out of view.}}
  
'''Grasping roots''' is a special ability unique to [[Treant]]s which causes the network of roots running beneath the earth to rise. These roots apply a 5 [[aut]] [[movement]] delay penalty and half the [[EV]] of any hostile creature standing on solid ground within sight of the treant. Creatures above lava and water are unaffected. Flying creatures are also unimpeded, but the roots have a high chance of rising up and pulling them back to the ground.
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'''Grasping Roots''' is monster-only spell which inflicts [[constriction]] to a [[smite-targeted]] foe. Constriction deals damage every turn, lower EV, and prevents movement or stair usage. You can try to break out by attempting to move, or always break out via [[blink]], [[teleport]], or disabling the target. Targets flying above or swimming in [[deep water]] or [[lava]] are immune.
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{{monsters with spell}}
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Players and monsters can get an analogous effect with a [[wand of roots]]. The wand constricts in a 3x3 area, but is not smite-targeted.
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==History==
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*Prior to [[0.32]], Grasping Roots' duration was more variable, and its damage was higher. Also, constriction as a whole worked differently (see [[Constriction#History|Constriction]] for more details).
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*Prior to [[0.23]], this spell prevented [[flight]], reduced [[EV]] (by the same amount as constriction), and increased movement delay by 0.3 [[decaAut]]s.
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*Grasping Roots was added in [[0.14]].

Latest revision as of 00:10, 16 March 2025

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Calls giant grasping roots from deep underground that hold and constrict their victim. The roots will retreat if the victim breaks free or if the caller moves out of view.

Grasping Roots is monster-only spell which inflicts constriction to a smite-targeted foe. Constriction deals damage every turn, lower EV, and prevents movement or stair usage. You can try to break out by attempting to move, or always break out via blink, teleport, or disabling the target. Targets flying above or swimming in deep water or lava are immune.

The following enemies cast Grasping Roots:

Players and monsters can get an analogous effect with a wand of roots. The wand constricts in a 3x3 area, but is not smite-targeted.

History

  • Prior to 0.32, Grasping Roots' duration was more variable, and its damage was higher. Also, constriction as a whole worked differently (see Constriction for more details).
  • Prior to 0.23, this spell prevented flight, reduced EV (by the same amount as constriction), and increased movement delay by 0.3 decaAuts.
  • Grasping Roots was added in 0.14.