Difference between revisions of "Archery"

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{{flavour|These improve your skills with ranged weaponry but interfere slightly with melee combat.}}
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{{flavour|It has half the normal encumbrance for the purpose of ranged combat.}}
 
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'''Archery''' is an [[ego]] found only on heavy [[body armour]] ([[scale mail]] or heavier). Its [[encumbrance]] is halved for the purpose of the [[Ranged Weapons]] attack penalty.
'''Archery''' is an [[ego]] found only on [[gloves]] that enhances your ability to fight with ranged weapons while slightly penalizing your melee capabilities: you receive a +5, +3 [[slaying]] bonus at range and a -1, -1 malus in melee.
 
  
 
==Desirability==
 
==Desirability==
Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these can be an extremely welcome find. Spellcasters would likely prefer gloves of [[strength]] or [[dexterity]] (or a nice [[artefact]]), while melee fighters should avoid them entirely. Even if you occasionally dabble with a bow, penalizing the vast majority of your fights is a bad idea.
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There is no substitute for Archery for certain [[Ranged Weapons]] users, allowing them to benefit from heavier armour while not slowing them down. For any other character it does nothing.
  
 
==History==
 
==History==
Prior to [[0.14]], archery was only found on the [[bracers of archery]], a now-obsolete form of hand-slot armour.
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*Archery was reintroduced as a body armour ego in [[0.34]]. Prior to this version, it was an ego found on [[gloves]] that gave +4 [[slay]]ing to both [[throwing]] weapons and [[launcher]]s.
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*This ego was replaced with [[Hurling]] in [[0.28]].
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*Prior to [[0.15]], archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee.
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*Prior to [[0.14]], archery was only found on the [[bracers of archery]], a now-obsolete form of hand-slot armour.
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[[Category:Egos]]

Latest revision as of 21:11, 12 February 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
It has half the normal encumbrance for the purpose of ranged combat.

Archery is an ego found only on heavy body armour (scale mail or heavier). Its encumbrance is halved for the purpose of the Ranged Weapons attack penalty.

Desirability

There is no substitute for Archery for certain Ranged Weapons users, allowing them to benefit from heavier armour while not slowing them down. For any other character it does nothing.

History

  • Archery was reintroduced as a body armour ego in 0.34. Prior to this version, it was an ego found on gloves that gave +4 slaying to both throwing weapons and launchers.
  • This ego was replaced with Hurling in 0.28.
  • Prior to 0.15, archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee.
  • Prior to 0.14, archery was only found on the bracers of archery, a now-obsolete form of hand-slot armour.