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| − | {{version021}} | + | {{disambig}} |
| − | {{flavour|Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks. Each time a missile is repelled the spell has a chance of expiring, with a lower chance of expiry at high power.}}
| + | '''Repel Missiles''' and '''Repulsion''' may refer to: |
| − | | + | *The repulsion [[ego]] found on [[scarf#Egos|scarves]], which grants +15 EV against ranged attacks |
| − | '''Repel Missiles''' is a monster-only spell which moderately protects the caster from ranged attacks. | + | **The artefact [[Amulet of the Air]] grants repulsion |
| − | | + | *[[Deflect Missiles]], which was formerly known as Repel Missiles |
| − | ==Effect==
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| − | Repel Missiles reduces the [[to-hit]] of ranged attacks against the caster to a random value between:
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| − | *vs single-target beams: 0% - 100% of its normal value | |
| − | *vs penetrating bolts: 50% - 100% of its normal value<ref>{{source ref|0.21.0|beam.cc|2884}}</ref>
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| − | This spell only helps to [[ev]]ade ranged attacks; it has no effect on the caster's ability to [[SH|block]] them.
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| − | {{monsters with spell}}
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| − | ==Player sources==
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| − | Though the Repel Missiles spell is no longer available for players, several other sources exist for players to receive the effect:
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| − | *[[Demonspawn]] with the [[Repulsion Field]] mutation will eventually develop a permanent repel missiles effect.
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| − | *Worshipers of [[Qazlal]] will eventually acquire a permanent Repel Missiles effect with enough [[piety]]. | |
| − | *The [[Amulet of the Air]] is an unrandart amulet that produces a permanent repel missiles effect. | |
| − | *[[Scarf#Egos|Scarves of repulsion]] provide the effect while worn. | |
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| − | [[Deflect Missiles]] is a more advanced version of Repel Missiles and its effect overrides Repel Missiles' effect.
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| − | ==Strategy==
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| − | Although this effect is inferior to [[Deflect Missiles]], it's still much better than nothing, especially in the early [[Dungeon]] when Deflect Missiles isn't available and you might encounter [[centaur (monster)|centaur]]s (who have made pincushions of many a low-level player). Repel Missiles is useful while exploring [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
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| − | | |
| − | ==History==
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| − | {{Spell
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| − | |name=Repel Missiles
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| − | |level=2
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| − | |school1={{Air Magic}}
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| − | |school2={{Charms}}
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| − | |school3=
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| − | |castingnoise=1
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| − | |spellnoise=0
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| − | |sources=[[Book of Air]]<br>[[Book of Minor Magic]]
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| − | }}
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| − | *Prior to [[0.20]], Repel Missiles was a level 2 [[Air]]/[[Charms]] spell available to players. However, other sources still exist.
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| − | *Prior to [[0.14]], the Repel Missiles status expired based on a timer.
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| − | ==References==
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| − | <references/>
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| − | | |
| − | [[Category:Status effects]]
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| − | [[Category:Monster spells]]
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