Difference between revisions of "Injury Bond"

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{{Flavour|This spell allows the caster to protect his allies, redirecting half of any suffered damage towards the caster.}}
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{{monster spell info}}
  
'''Injury Bond''' is a monster-only spell which causes any damage dealt to an enemy within the caster's [[line of sight]] to be split between the target and the caster. This essentially doubles the health of all affected monsters until the caster dies.
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'''Injury Bond''' is a monster-only spell that protects nearby allies, causing half of any damage dealt to an ally to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.
  
The following monsters can cast Injury Bond:
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{{monsters with spell}}
  
{{monsterlink|Ironheart preserver}}
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Players can protect their allies by [[Summon Guardian Golem|summoning]] a [[guardian golem]].
  
[[Category:Monster spells]]
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==History==
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*Injury Bond was added in [[0.12]].

Latest revision as of 20:14, 29 May 2026

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Injury bond.png Injury Bond
Casting noise 5
Spell noise 0
Range LOS
Flags Helpful, Monster
Binds the caster to nearby allies, reducing all damage they take by half in exchange for suffering half of the prevented damage themselves.

Injury Bond is a monster-only spell that protects nearby allies, causing half of any damage dealt to an ally to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.

The following enemies cast Injury Bond:

Players can protect their allies by summoning a guardian golem.

History

  • Injury Bond was added in 0.12.