Difference between revisions of "Potion of decay"

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{{version09}}
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{{obsolete}}
 
{{item
 
{{item
 
  |itemtype = Potion
 
  |itemtype = Potion
 
  |name = Potion of decay
 
  |name = Potion of decay
 
  |cost = ?
 
  |cost = ?
|weight = 4
 
 
}}
 
}}
 
 
{{Flavour|A vile and putrid cursed liquid which causes your flesh to decay before your very eyes.}}
 
{{Flavour|A vile and putrid cursed liquid which causes your flesh to decay before your very eyes.}}
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[[Quaff]]ing a '''potion of decay''' will make characters without [[rot]] resistance immediately lose 2+1d3 max [[HP]] (as though they had suffered rot damage). You can repair this damage by [[healing]] yourself while already at full HP. [[Undead]] characters are unaffected.
  
[[Quaff]]ing a [[potion of decay]] will make living characters [[rot]], losing 1d10+9 max HP over time unless you quaff a [[potion of curing]] or [[potion of heal wounds]], which stops further loss but doesn't heal the damage already taken. Drinking further heal potions while fully healed will gradually restore the lost max HP. [[Undead]] characters are unaffected.
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==History==
 
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Potions of decay were removed from the game in [[0.17]].
The only use for potions of decay is to cast [[Evaporate]] on them. Doing so creates a powerful cloud of [[miasma]], rotting, [[slow]]ing and [[poison]]ing the targets. These potions are rarely generated naturally, but can be made in the following way:
 
*Casting [[Fulsome Distillation]] on any rot-inducing [[corpse]] or some contaminated corpses ([[ogre (monster)|ogres]] and other large monsters)
 
 
 
{{crawlquote|Normal: "You feel your flesh start to rot away!"<br>While Rotting: "You feel your flesh rotting away!"<br>Undead: "You feel terrible."}}
 
  
==History==
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Prior to [[0.12]], the loss of max HP occurred over time through the rot [[status effect]]. Also, the potion was useful when coupled with [[Evaporate]], an obsolete spell that allowed you to turn potions into harmful [[cloud]]s. Potions of decay would create clouds of extremely powerful [[miasma]].
In [[0.12]] the loss of hit points will be instantaneous.
 
  
 
The following methods for generating potions of decay have been removed in recent versions:
 
The following methods for generating potions of decay have been removed in recent versions:
*[[mummy (monster)|Mummy]] death curses could convert other potions
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*[[mummy (monster)|Mummy]] death curses could convert other potions (Unknown version)
*Casting [[Sublimation of Blood]] on a [[potion of blood]] created one
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*Casting [[Sublimation of Blood]] on a [[potion of blood]] (Unknown version)
 
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*Casting [[Fulsome Distillation]] on any rot-inducing [[corpse]] (Removed in 0.12)
[[Category:Crystal Ball Articles]]
 

Latest revision as of 01:52, 10 November 2015

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Potion
Name Potion of decay
Icon Potion of decay.png
A vile and putrid cursed liquid which causes your flesh to decay before your very eyes.

Quaffing a potion of decay will make characters without rot resistance immediately lose 2+1d3 max HP (as though they had suffered rot damage). You can repair this damage by healing yourself while already at full HP. Undead characters are unaffected.

History

Potions of decay were removed from the game in 0.17.

Prior to 0.12, the loss of max HP occurred over time through the rot status effect. Also, the potion was useful when coupled with Evaporate, an obsolete spell that allowed you to turn potions into harmful clouds. Potions of decay would create clouds of extremely powerful miasma.

The following methods for generating potions of decay have been removed in recent versions: