Difference between revisions of "Ballistomycete"

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{{monster
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{{monster info}}
|name=ballistomycete
 
|tile=[[File:Ballistomycete.png]]
 
|glyph={{Magenta|f}}
 
|flags={{Stationary flag}}<br>{{No exp gain flag}} (until colony destroyed)
 
|resistances={{Poison resistance}}, {{Negative energy resistance}}, {{Torment resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=500 (when colony is destroyed)
 
|holiness={{Plant}}
 
|magic_resistance=Immune
 
|hp_range=20 - 32
 
|avg_hp=26
 
|armour_class=1
 
|evasion=0
 
|habitat=land
 
|speed=0
 
|size={{Tiny}}
 
|item_use={{Uses nothing}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=4
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=fungus
 
|species=ballistomycete
 
}}
 
{{Flavour|A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon.}}
 
  
 
==Useful Info==
 
==Useful Info==
A [[ballistomycete]] is a plant-type monster, capable of spawning [[giant spore]]s for both reproductive and combat purposes. Although seemingly harmless, they can become a serious menace if left unchecked, taking over the level and spitting out explosive spores at you endlessly. They give no experience individually, but offer a large chunk for killing off the entire colony.
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A [[ballistomycete]] is a plant-type monster, capable of spawning explosive [[ballistomycete spore]]s. These spores home in on nearby enemies.
  
===Ballistomycete Life Cycle===
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They don't generate anywhere in the Dungeon, though [[Fedhas]] worshippers can summon them with the Grow Ballistomycete ability.
*After wandering for 40 turns, crashing into a player, or taking damage, a spore will explode, dealing damage, confusion, and food destruction. This also creates a random number of new inactive ballistomycetes in the blast radius (2~3 on average)
 
*When this explosion occurs, a random ballistomycete on the level is activated. Roughly 500 turns later, it will create a new spore, continuing the cycle.
 
*If you kill an active ballistomycete, a random number of other ballistomycetes will activate.
 
*There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else.
 
*Killing the entire colony will remove all moldy floor tiles, reward you with experience, and display the message:
 
{{crawlquote|Having destroyed the fungal colony, you feel a bit more experienced.}}
 
  
====Hyperactive Ballistomycete====
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{{monster spells}}
[[File:Hyperactive ballistomycete.png]] Followers of [[Fedhas Madash]] may use his Evolution ability to upgrade a ballistomycete to a hyperactive state. Hyperactive ballistomycetes will repeatedly cause explosions of spores similar to those of [[giant spore]]s before eventually dying, leaving more ballistomycetes in their wake.
 
{{flavour|This ballistomycete is in a state of all-out reproduction. It is constantly ravaged by explosions of spores, damaging everything around, and it is ultimately going to die to its own spores.
 
  
Be sure to keep your distance!}}
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==Tips & Tricks==
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*Confusion is a very strong effect: it prevents spellcasting, allows [[stab]]s, and greatly lowers melee [[to-hit]]. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.
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*Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't '''[[t]]'''ell the spores to do anything, so don't bother.
  
==Tips & Tricks==
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==History==
*Giant spores leave a trail of moss behind them which lights a trail when a new ballistomycete activates, giving you a good idea of where to go next.
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*Prior to [[0.24]], ballistomycetes could reproduce via [[ballistomycete spore]]s. Followers of [[Fedhas Madash]] could upgrade ballistomycetes to hyperactive ballistomycetes using the Evolution ablility. Hyperactive ballistomycetes would repeatedly cause explosions of spores before eventually dying, leaving more ballistomycetes in their wake.
*Killing inactive ballistomycetes does not cause others to immediately become active, as is the case when you kill active ballistomycetes. Because of this, it's possible to "prune" an out-of-control outbreak without dooming yourself.
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*Prior to [[0.17]], ballistomycete colonies could spawn naturally in the Dungeon, instead of being exclusive to followers of Fedhas.
*[[Conservation]] will protect your food from contamination, and [[clarity]] will stop you from being confused, but it's best not to get caught in spore explosions at all. A [[wand of magic darts]] can reliably one-shot them.
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*Prior to [[0.14]], destroying a colony of ballistomycetes would give you about 500 experience.
*If you've killed everything attached to a particular patch of mold and it doesn't disappear, there's probably another patch (or maybe just a single spore) lurking somewhere else on the floor.
 

Latest revision as of 03:12, 4 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ballistomycete PBallistomycete.png
HP 17-35
HD 4
XP 66
Speed 0
AC 1
EV 0
Will Immune



Resistances rPois+
rDrown
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Plant
Size Tiny
Type fungus, ballistomycete
Flags Unbreathing
Stationary
A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. When it senses a threat, the ballistomycete may release a deadly floating spore that explodes on its victims.

Useful Info

A ballistomycete is a plant-type monster, capable of spawning explosive ballistomycete spores. These spores home in on nearby enemies.

They don't generate anywhere in the Dungeon, though Fedhas worshippers can summon them with the Grow Ballistomycete ability.

Spells

Spell set I
Slot1 Sporulate Natural flag

Tips & Tricks

  • Confusion is a very strong effect: it prevents spellcasting, allows stabs, and greatly lowers melee to-hit. A ballistomycete colony or two can take out most early game threats on its own, and help take out later ones.
  • Spores aren't mindful of what they hit. Don't be next to a spore when it explodes, or you'll take a huge chunk of damage and be confused. You can't tell the spores to do anything, so don't bother.

History

  • Prior to 0.24, ballistomycetes could reproduce via ballistomycete spores. Followers of Fedhas Madash could upgrade ballistomycetes to hyperactive ballistomycetes using the Evolution ablility. Hyperactive ballistomycetes would repeatedly cause explosions of spores before eventually dying, leaving more ballistomycetes in their wake.
  • Prior to 0.17, ballistomycete colonies could spawn naturally in the Dungeon, instead of being exclusive to followers of Fedhas.
  • Prior to 0.14, destroying a colony of ballistomycetes would give you about 500 experience.