Difference between revisions of "Flees"

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[[Monster]]s with this [[:Category:Monster flag|flag]] can flee at low HP if they are not cornered.
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{{obsolete}}
  
These monsters may flee if their HP is reduced to less than 1/4 of their max HP or less than 20 (whichever is lower). Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.
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[[Monster]]s with this [[:Category:Monster flag|flag]] can flee when reduced to less than 25% of their max [[HP]] or to less than 20 HP (whichever is lower), unless they are cornered. Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.
 
*[[:Category:Flees|List of monsters that can flee]]
 
*[[:Category:Flees|List of monsters that can flee]]
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==Tips and Tricks==
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When engaging an enemy in melee, try to position yourself in such a way that if they do flee, you can quickly corner them.
  
 
==History==
 
==History==
This flag was added in [[0.12]]. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.
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*Fleeing was removed in [[0.17]]. The last three monsters that had this flag were [[black bear]]s, [[polar bear]]s, and [[kraken]]s.
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*Prior to [[0.14]], [[list of dragons|dragon]]s, [[drake]]s, and [[crab]]s possessed the Flees flag.
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*This flag was added in [[0.12]]. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.
  
 
[[Category:Flees]]
 
[[Category:Flees]]

Latest revision as of 19:25, 17 February 2021

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Monsters with this flag can flee when reduced to less than 25% of their max HP or to less than 20 HP (whichever is lower), unless they are cornered. Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.

Tips and Tricks

When engaging an enemy in melee, try to position yourself in such a way that if they do flee, you can quickly corner them.

History

  • Fleeing was removed in 0.17. The last three monsters that had this flag were black bears, polar bears, and krakens.
  • Prior to 0.14, dragons, drakes, and crabs possessed the Flees flag.
  • This flag was added in 0.12. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.