Difference between revisions of "Wand of teleportation"

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{{flavour|A magical device which causes a creature to be randomly translocated.}}
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{{flavour|A magical device which causes a creature to be randomly translocated after a short delay.}}
  
Zapping a '''wand of teleportation''' inflicts the target (usually you) with the Tele [[status effect]], causing them to [[teleport]] away a short time later. When used against a monster, it must overcome the target's [[magic resistance]] to have any effect. On a success, the target will look "slightly unstable."
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==Useful Info==
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Zapping a '''wand of teleportation''' inflicts the user or a target with the {{LightBlue|Tele}} [[status effect]], causing a [[teleport]] in a few turns, 3-5 in normal circumstances. When used against a monster, it must overcome the target's [[magic resistance]] to have any effect. On a success, the target will look "slightly unstable".
  
A wand of teleportation is slightly superior to a stack of [[scrolls of teleportation]], if only because they are immune to item destruction from [[fire]] attacks. They are one of the least common wands, but most games will contain enough scrolls of teleportation to make them unnecessary. They can hold at most 9 charges.
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Using this wand on a teleporting target will cancel the teleportation.
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The wand can hold a maximum of 9 charges.
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==Strategy==
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Teleportation is a good option to get away from bad situations. It's not 100% reliable, but "anywhere on the dungeon floor" is likely not where you were.
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Wands of teleportation are slightly more valuable than [[scrolls of teleportation]], since they can be used while [[silence]]d. Most games will contain enough scrolls to make the wand unnecessary (outside of silence).
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==History==
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*Wands of teleportation were removed in [[0.20]].

Latest revision as of 21:55, 26 July 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Wand
Name Wand of teleportation
Icon Wand of teleportation.png
A magical device which causes a creature to be randomly translocated after a short delay.

Useful Info

Zapping a wand of teleportation inflicts the user or a target with the Tele status effect, causing a teleport in a few turns, 3-5 in normal circumstances. When used against a monster, it must overcome the target's magic resistance to have any effect. On a success, the target will look "slightly unstable".

Using this wand on a teleporting target will cancel the teleportation.

The wand can hold a maximum of 9 charges.

Strategy

Teleportation is a good option to get away from bad situations. It's not 100% reliable, but "anywhere on the dungeon floor" is likely not where you were.

Wands of teleportation are slightly more valuable than scrolls of teleportation, since they can be used while silenced. Most games will contain enough scrolls to make the wand unnecessary (outside of silence).

History

  • Wands of teleportation were removed in 0.20.