Difference between revisions of "Maxwell's patent armour"

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{{flavour|A weird-looking armour.}}
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{{version030}}
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{{flavour|A suit of armour created by the famous inventor Maxwell, providing unparalleled protective qualities at a very affordable price. His unorthodox materials left it with certain shortcomings, but he's yet to have anyone come back for a refund.}}
 
[[File:Maxwell's_patent_armour.png]] '''''the +15 Maxwell's patent armour'''''
 
[[File:Maxwell's_patent_armour.png]] '''''the +15 Maxwell's patent armour'''''
  
 
+15 [[plate armour]]
 
+15 [[plate armour]]
  
[[Preservation]] ego<br>
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[[Acid#Corrosion_Resistance|rCorr]]<br>
Cursed<br>
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[[Electricity#Electricity_Resistance|rElec]]<br>
+50 MR<br>
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[[Will]]+<br>
Prevents Spellcasting<br>
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Prevents spellcasting<br>
Prevents Teleportation
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Prevents [[teleportation]]
  
 
==Desirability==
 
==Desirability==
This plate mail is only wearable by non-spellcasters, and even then it is very risky, since it cannot be taken off quickly if you need to teleport. Otherwise, an excellent piece of armour, as it provides excellent protection and frees up an amulet or cloak slot for something else.
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'''Maxwell's patent armour'''<ref>{{source ref|0.30.1|art-data.txt|968}}</ref> is great for melee [[Formicid]]s. For other characters, wearing it means losing the ability to [[blink]] or [[teleport]], two of the strongest escape options in the game. Other than -Tele, it's a very strong armour, with high enchantment, the ever-useful [[willpower]], and 2 rare resistances. For non-Formicids, it might have merit if you have great [[god]] abilities to get you out of trouble, such as [[Zin]]'s Sanctuary.
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As an artefact with -Tele, it can see use in [[Zot:5]]. Getting [[sourceless malevolence|teleported]] into the Orb chamber is one of the most dangerous things that can happen in Zot:5, and -Tele prevents just that. Also, it prevents [[dispersal trap]]s from blinking you, which is a nice bonus. Remember to remove -Tele before picking up the Orb, though. If so desired, you can use it in other branch ends (like [[Elven Halls|Elf]]:3) in a similar manner. Use this armour for exploring everything outside the end vault, then switch when tackling the vault.
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==History==
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*Prior to [[0.19]], Maxwell's patent armour came cursed.
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*Prior to [[0.16]], Maxwell's patent armour offered resistance to [[Fire|rF+]] and [[Cold|rC+]] instead of corrosion and electricity.
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*Prior to [[0.15]], Maxwell's patent armour offered the [[preservation]] [[ego]] instead of fire and cold resistance.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]

Latest revision as of 06:26, 23 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A suit of armour created by the famous inventor Maxwell, providing unparalleled protective qualities at a very affordable price. His unorthodox materials left it with certain shortcomings, but he's yet to have anyone come back for a refund.

Maxwell's patent armour.png the +15 Maxwell's patent armour

+15 plate armour

rCorr
rElec
Will+
Prevents spellcasting
Prevents teleportation

Desirability

Maxwell's patent armour[1] is great for melee Formicids. For other characters, wearing it means losing the ability to blink or teleport, two of the strongest escape options in the game. Other than -Tele, it's a very strong armour, with high enchantment, the ever-useful willpower, and 2 rare resistances. For non-Formicids, it might have merit if you have great god abilities to get you out of trouble, such as Zin's Sanctuary.

As an artefact with -Tele, it can see use in Zot:5. Getting teleported into the Orb chamber is one of the most dangerous things that can happen in Zot:5, and -Tele prevents just that. Also, it prevents dispersal traps from blinking you, which is a nice bonus. Remember to remove -Tele before picking up the Orb, though. If so desired, you can use it in other branch ends (like Elf:3) in a similar manner. Use this armour for exploring everything outside the end vault, then switch when tackling the vault.

History

  • Prior to 0.19, Maxwell's patent armour came cursed.
  • Prior to 0.16, Maxwell's patent armour offered resistance to rF+ and rC+ instead of corrosion and electricity.
  • Prior to 0.15, Maxwell's patent armour offered the preservation ego instead of fire and cold resistance.

References