Difference between revisions of "Necklace of Bloodlust"

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{{flavour|You wonder what crude brute would wear a bloodstained necklace made of human and animal teeth, plus something that appears to be a ripped piece of spine.}}
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{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''<br>
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Cursed, 33% chance of recursing itself on equip<br>
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[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''
+2 [[strength]]<br>
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-2 [[intelligence]]<br>
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Forces [[berserk]] (on 50% of melee attacks)<br>
+30 [[MR]]<br>
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-3 [[intelligence]]<br>
Forces [[berserk]] (9% of the time)<br>
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+80 [[willpower]] (Will++)<br>
+5 damage<br>
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+6 [[slaying]]<br>
-20 [[stealth]]<br>
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Extends berserk on 50% of kills for <code>(1 + 1d4) / 2</code> turns
Extends berserk on 50% of kills
 
  
 
==Desirability==
 
==Desirability==
The '''necklace of Bloodlust''' is definitely not the sort of item you'd want to use regularly, but it can still be useful, ironically proving most valuable to characters who don't worship [[Trog]]. Although +5 damage and +30 magic resistance on an amulet are both excellent properties, the most common solution for the berserkitis it inflicts (an [[amulet of clarity]]) is not an option, as your [[amulet]] slot will already be filled. This makes it a terrible piece of gear for any non-[[Ashenzari]] or undead character to wear for any extended period of time. Popping it on right before engaging an enemy you actually ''want'' to berserk against, however, allows it to function as an excellent alternative to burning through [[potions of berserk rage]], but make sure to keep a [[scroll of remove curse]] or two handy in case it re[[curse]]s itself.
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The '''necklace of Bloodlust'''<ref>{{source ref|0.32.0|art-data.txt|1107}}</ref> is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear.
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[[Undead]] players, [[Formicid]]s, and those with [[clarity]] are unaffected by *Rage, which allows getting full advantage of Bloodlust's other properties. [[Ranged weapon]] users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don't trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.
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Even if you're a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a [[ghost vault]]). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one).
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==History==
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*Prior to [[0.28]], the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.
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*Prior to the removal of [[curse]]s in [[0.27]], this item would curse on equip.
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*Prior to [[0.25]], this amulet's base type was an [[amulet of rage]].
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*Prior to [[0.20]], the amulet only gave +3 slaying and +40 magic resistance.
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*Prior to [[0.19]], the amulet had a +2 strength buff was removed and only a -2 intelligence malus.
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*Prior to [[0.18]], the forced berserk chances were decreased from 9% to 5%.
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*Prior to [[0.15]], the amulet had a stealth penalty of -20.
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*Prior to [[0.14]], the amulet only gave 30 MR.
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*In [[0.12]] the odds of the amulet causing berserk were changed.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Amulets]]
 
[[Category:Amulets]]

Latest revision as of 23:50, 29 August 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.

Necklace of bloodlust.png the necklace of Bloodlust

Forces berserk (on 50% of melee attacks)
-3 intelligence
+80 willpower (Will++)
+6 slaying
Extends berserk on 50% of kills for (1 + 1d4) / 2 turns

Desirability

The necklace of Bloodlust[1] is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear.

Undead players, Formicids, and those with clarity are unaffected by *Rage, which allows getting full advantage of Bloodlust's other properties. Ranged weapon users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don't trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.

Even if you're a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a ghost vault). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one).

History

  • Prior to 0.28, the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.
  • Prior to the removal of curses in 0.27, this item would curse on equip.
  • Prior to 0.25, this amulet's base type was an amulet of rage.
  • Prior to 0.20, the amulet only gave +3 slaying and +40 magic resistance.
  • Prior to 0.19, the amulet had a +2 strength buff was removed and only a -2 intelligence malus.
  • Prior to 0.18, the forced berserk chances were decreased from 9% to 5%.
  • Prior to 0.15, the amulet had a stealth penalty of -20.
  • Prior to 0.14, the amulet only gave 30 MR.
  • In 0.12 the odds of the amulet causing berserk were changed.

References