Difference between revisions of "Archery"

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{{obsolete}}{{flavour|It improves your effectiveness with ranged weaponry, such as bows and javelins (Slay+4).}}
{{flavour|These improve your skills with ranged weaponry but interfere slightly with melee combat.}}
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'''Archery''' is an [[ego]] found only on [[gloves]], which enhances your ability to fight with [[ranged weapon]]s: you receive a +4 [[slaying]] bonus when using [[Throwing#Weapons|throwing weapons]], [[bows]], [[crossbows]], or [[slings]].
 
 
'''Archery''' is an [[ego]] found only on [[gloves]] that enhances your ability to fight with ranged weapons while slightly penalizing your melee capabilities: you receive a +5, +3 [[slaying]] bonus at range and a -1, -1 malus in melee.
 
  
 
==Desirability==
 
==Desirability==
Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these can be an extremely welcome find. Spellcasters would likely prefer gloves of [[strength]] or [[dexterity]] (or a nice [[artefact]]), while melee fighters should avoid them entirely. Even if you occasionally dabble with a bow, penalizing the vast majority of your fights is a bad idea.
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Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these are an extremely welcome find. Spellcasters will likely prefer gloves of [[strength]] or [[dexterity]] (or a nice [[artefact]]), while melee fighters (who aren't using Throwing) might find them unnecessary.
  
 
==History==
 
==History==
Prior to [[0.14]], archery was only found on the [[bracers of archery]], a now-obsolete form of hand-slot armour.
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*This ego was replaced with [[Hurling]] in [[0.28]].
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*Prior to [[0.15]], archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee.
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*Prior to [[0.14]], archery was only found on the [[bracers of archery]], a now-obsolete form of hand-slot armour.
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[[Category:Egos]]

Latest revision as of 08:21, 7 August 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
It improves your effectiveness with ranged weaponry, such as bows and javelins (Slay+4).

Archery is an ego found only on gloves, which enhances your ability to fight with ranged weapons: you receive a +4 slaying bonus when using throwing weapons, bows, crossbows, or slings.

Desirability

Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these are an extremely welcome find. Spellcasters will likely prefer gloves of strength or dexterity (or a nice artefact), while melee fighters (who aren't using Throwing) might find them unnecessary.

History

  • This ego was replaced with Hurling in 0.28.
  • Prior to 0.15, archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee.
  • Prior to 0.14, archery was only found on the bracers of archery, a now-obsolete form of hand-slot armour.