Difference between revisions of "Spirit shield"

From CrawlWiki
Jump to: navigation, search
(Rewrite to incorporate information from Amulet of the Guardian Spirit)
m (bump)
 
(27 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{version014}}
+
{{version031}}
'''Spirit shield''' is a very rare [[ego]] only found on [[cap]]s and some [[unrand]]arts ([[Amulet of guardian spirit]] & [[Hat of the Bear Spirit]]) which links your [[HP]] and [[MP]], causing all damage you take to be split proportionally between your HP and MP pools. This even affects normally hard-to-resist damage sources such as [[torment]] and [[smiting]]. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. Immediately upon putting on a spirit shield item, your MP will be reduced to zero but in most cases it will regenerate as normal. [[Deep dwarves]] behave differently; their MP stops regenerating, but MP [[channeling]] and other methods of restoring MP still function normally.  
+
'''Spirit shield''' is an intrinsic that treats your [[MP]] pool as [[HP]], splitting the damage proportionally. This works on all damage sources except the [[poison]] status and HP ability costs. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted. Multiple sources of spirit shield have no extra effect.
  
====Damage Reduction Example====
+
[[Djinn]] effectively have the opposite of spirit shield, using HP in place of any MP, so spirit shield has no effect.
  
If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to damage.
+
===Damage Reduction Example===
 +
If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to HP loss.
 +
 
 +
==Sources==
 +
*Playing as a [[Vine Stalker]]
 +
*The [[demonspawn mutation]], [[Mana Shield]] 2
 +
*[[Amulet of guardian spirit]]
 +
*[[Moon troll leather armour]]
 +
*[[Hat of the Bear Spirit]]
 +
 
 +
==History==
 +
*Prior to [[0.26]], equipping an item with the spirit shield ego would reduce your current [[MP]] to 0, even if you weren't a [[Deep Dwarf]].
 +
*Prior to [[0.25]], [[scarf|scarves]] could have the spirit shield ego.
 +
*Prior to [[0.20]], [[hat]]s could have the spirit shield ego. Scarves recieved it in their stead.
 +
*Prior to [[0.10]], spirit shield would fully consume MP before you started losing health, making it less useful for casters.
  
 
[[Category:Egos]]
 
[[Category:Egos]]

Latest revision as of 07:14, 2 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Spirit shield is an intrinsic that treats your MP pool as HP, splitting the damage proportionally. This works on all damage sources except the poison status and HP ability costs. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted. Multiple sources of spirit shield have no extra effect.

Djinn effectively have the opposite of spirit shield, using HP in place of any MP, so spirit shield has no effect.

Damage Reduction Example

If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to HP loss.

Sources

History

  • Prior to 0.26, equipping an item with the spirit shield ego would reduce your current MP to 0, even if you weren't a Deep Dwarf.
  • Prior to 0.25, scarves could have the spirit shield ego.
  • Prior to 0.20, hats could have the spirit shield ego. Scarves recieved it in their stead.
  • Prior to 0.10, spirit shield would fully consume MP before you started losing health, making it less useful for casters.