Difference between revisions of "Helix card"
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− | {{ | + | {{obsolete}} |
− | + | {{flavour|The card depicts figures walking up and down a double spiral staircase, becoming deformed as they descend and perfected as they ascend.}} | |
The Helix card manipulates the player's [[Mutation|mutations]] in the following way: | The Helix card manipulates the player's [[Mutation|mutations]] in the following way: | ||
*Power level 0: If there are no mutations, gain one. Otherwise, with equal probability: | *Power level 0: If there are no mutations, gain one. Otherwise, with equal probability: | ||
Line 7: | Line 7: | ||
**Lose one random mutation. | **Lose one random mutation. | ||
*Power level 1: If there are no mutations, gain one (likely to be [[Good mutations|good]]). Otherwise, with equal probability: | *Power level 1: If there are no mutations, gain one (likely to be [[Good mutations|good]]). Otherwise, with equal probability: | ||
− | **Gain one mutation (likely to be [[Good mutations|good mutation]]) | + | **Gain one mutation (likely to be [[Good mutations|good mutation]]). |
− | **Lose one mutation (likely to be [[Bad mutations|bad mutation]]if the player has any bad mutations). | + | **Lose one mutation (likely to be [[Bad mutations|bad mutation]] if the player has any bad mutations). |
**Gain one mutation and lose one mutation, with following probabilities: | **Gain one mutation and lose one mutation, with following probabilities: | ||
***25%: Lose one probably-[[Bad mutations|bad mutation]] and gain one random mutation. | ***25%: Lose one probably-[[Bad mutations|bad mutation]] and gain one random mutation. | ||
Line 20: | Line 20: | ||
***Lose a random mutation, then gain a probably-[[Good mutations|good mutation]]. | ***Lose a random mutation, then gain a probably-[[Good mutations|good mutation]]. | ||
− | + | The Helix card could be found in the following [[Decks|decks]] in the past. | |
− | The Helix card could be found in the following [[Decks|decks]] | ||
{| class="prettytable" | {| class="prettytable" | ||
Line 29: | Line 28: | ||
![[0.14]] | ![[0.14]] | ||
![[0.15]] | ![[0.15]] | ||
− | ![[ | + | ![[0.16]] |
+ | ![[0.17]] | ||
+ | ![[0.18]] | ||
+ | ![[0.19]] and beyond | ||
|---- | |---- | ||
!style="text-align:left;vertical-align:top;font-weight:normal"| | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
Line 51: | Line 53: | ||
<br>[[Deck of oddities|Oddities]] | <br>[[Deck of oddities|Oddities]] | ||
<br>[[Deck of wonders|Wonders]] | <br>[[Deck of wonders|Wonders]] | ||
+ | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
+ | [[Deck of changes|Changes]] | ||
+ | <br>[[Deck of oddities|Oddities]] | ||
+ | <br>[[Deck of wonders|Wonders]] | ||
+ | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
+ | [[Deck of changes|Changes]] | ||
+ | <br>[[Deck of oddities|Oddities]] | ||
+ | <br>[[Deck of wonders|Wonders]] | ||
+ | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
|---- | |---- | ||
|} | |} | ||
+ | ==History== | ||
+ | This card became unavailable in the deck simplification of [[0.19]]. | ||
==See also== | ==See also== |
Latest revision as of 21:10, 6 August 2019
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
The card depicts figures walking up and down a double spiral staircase, becoming deformed as they descend and perfected as they ascend. |
The Helix card manipulates the player's mutations in the following way:
- Power level 0: If there are no mutations, gain one. Otherwise, with equal probability:
- Gain one random mutation.
- Lose one random mutation then gain one random mutation.
- Lose one random mutation.
- Power level 1: If there are no mutations, gain one (likely to be good). Otherwise, with equal probability:
- Gain one mutation (likely to be good mutation).
- Lose one mutation (likely to be bad mutation if the player has any bad mutations).
- Gain one mutation and lose one mutation, with following probabilities:
- 25%: Lose one probably-bad mutation and gain one random mutation.
- 25%: Lose one random mutation and gain one probably-good mutation.
- 50%: Lose one random mutation and gain one random mutation.
- Power level 2: With equal probability:
- Lose a probably-bad mutation; no effect if there are no mutations.
- Gain one probably-good mutation.
- With equal probability:
- Lose a probably-bad mutation if the player has any, then gain a random mutation.
- Lose a random mutation, then gain a probably-good mutation.
The Helix card could be found in the following decks in the past.
0.11 | 0.12 | 0.13 | 0.14 | 0.15 | 0.16 | 0.17 | 0.18 | 0.19 and beyond |
---|---|---|---|---|---|---|---|---|
History
This card became unavailable in the deck simplification of 0.19.