Difference between revisions of "Talk:Demigod"
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::: I just checked in 0.16's Wizard Mode, and I didn't notice any sort of sense monsters. It might be a trunk thing. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 04:09, 8 April 2015 (CEST) | ::: I just checked in 0.16's Wizard Mode, and I didn't notice any sort of sense monsters. It might be a trunk thing. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 04:09, 8 April 2015 (CEST) | ||
::::Did you try this at XL 27?--[[User:Kernmantle|Kernmantle]] ([[User talk:Kernmantle|talk]]) 09:49, 8 April 2015 (CEST) | ::::Did you try this at XL 27?--[[User:Kernmantle|Kernmantle]] ([[User talk:Kernmantle|talk]]) 09:49, 8 April 2015 (CEST) | ||
+ | ::::: Yep. I went to an Ossuary layout that had monsters more or less right behind doors, and saw nothing of them before I opened the doors. For what it's worth, I was just using version 16.0 instead of 16.1, but I don't know if they'd introduce a mechanic like that in a sub-version patch. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 20:42, 8 April 2015 (CEST) | ||
+ | :::::: Kern, can you post a character dump of your antennae'd demigod? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 02:21, 9 April 2015 (CEST) |
Latest revision as of 01:21, 9 April 2015
Demigods seem to acquire the effect of Antennae 1 at or about level 18. Enemies behind walls start showing up as "{" glyphs-- but I 'm not sure at what moment that ability kicks in; there doesn't seem to be a status message regarding it. And in-game, if you look up your "Innate Abilities", it also doesn't show any difference, even though you do have this new ability. --Kernmantle (talk) 13:32, 5 April 2015 (CEST)
- I didn't have this problem in my last demigod, but that was in 0.16... Are you playing trunk? It might be a bug worth reporting. --MoogleDan (talk) 01:31, 6 April 2015 (CEST)
- It was in 0.16 for at least a year, and now it's presently in 0.17 trunk. Demigod is so weak, it probably deserves it.--Kernmantle (talk) 11:11, 6 April 2015 (CEST)
- Really? Mine started with Sustain Abilities, but I don't recall suddenly seeing through walls... If I were you I'd ask on Tavern. --MoogleDan (talk) 14:17, 6 April 2015 (CEST)
- I just checked in 0.16's Wizard Mode, and I didn't notice any sort of sense monsters. It might be a trunk thing. --spudwalt (talk) 04:09, 8 April 2015 (CEST)
- Did you try this at XL 27?--Kernmantle (talk) 09:49, 8 April 2015 (CEST)
- Yep. I went to an Ossuary layout that had monsters more or less right behind doors, and saw nothing of them before I opened the doors. For what it's worth, I was just using version 16.0 instead of 16.1, but I don't know if they'd introduce a mechanic like that in a sub-version patch. --spudwalt (talk) 20:42, 8 April 2015 (CEST)
- Did you try this at XL 27?--Kernmantle (talk) 09:49, 8 April 2015 (CEST)
- It was in 0.16 for at least a year, and now it's presently in 0.17 trunk. Demigod is so weak, it probably deserves it.--Kernmantle (talk) 11:11, 6 April 2015 (CEST)