Difference between revisions of "Control Teleport"
(Updated to 0.16) |
m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{obsolete}} |
{{Spell | {{Spell | ||
|name=Control Teleport | |name=Control Teleport | ||
Line 16: | Line 16: | ||
{{flavour|This spell allows the caster to control their next translocation – either by selecting an approximate target for a teleport, or by selecting a direction for a blink. Be wary that controlled translocations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled ones.}} | {{flavour|This spell allows the caster to control their next translocation – either by selecting an approximate target for a teleport, or by selecting a direction for a blink. Be wary that controlled translocations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled ones.}} | ||
− | '''Control Teleport''' is a level 4 [[Charms]]/[[Translocations]] spell which temporarily grants the caster the [[teleport control]] [[status effect]] | + | '''Control Teleport''' is a level 4 [[Charms]]/[[Translocations]] spell which temporarily grants the caster the [[teleport control]] (cTele) [[status effect]]. When [[teleport]]ing with this status, you can choose a specific location, and you will land within 2 tiles of that square (heavily favoring 1 tile away). However, the teleport is delayed by <code>1d3</code> turns. When making an uncontrolled [[blink]], you'll be sent 2-7 squares in a direction of your choosing. |
− | Be aware that | + | The status wears off after you make 1 teleport or blink. Be aware that it will cause some [[magic contamination]]. |
==History== | ==History== | ||
− | This spell | + | * This spell was removed in [[0.17]]. |
+ | * Prior to [[0.13]], the cTele status didn't wear off after a teleport/blink; you could perform multiple controlled teleports with a single cast. Also, controlled teleports didn't delay teleports. | ||
− | + | [[Category:Obsolete spells]] | |
− | |||
− | [[Category: |
Latest revision as of 22:33, 6 July 2023
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Control Teleport | |
---|---|
Level | 4 |
School1 | Charms |
School2 | Translocation |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell allows the caster to control their next translocation – either by selecting an approximate target for a teleport, or by selecting a direction for a blink. Be wary that controlled translocations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled ones. |
Control Teleport is a level 4 Charms/Translocations spell which temporarily grants the caster the teleport control (cTele) status effect. When teleporting with this status, you can choose a specific location, and you will land within 2 tiles of that square (heavily favoring 1 tile away). However, the teleport is delayed by 1d3
turns. When making an uncontrolled blink, you'll be sent 2-7 squares in a direction of your choosing.
The status wears off after you make 1 teleport or blink. Be aware that it will cause some magic contamination.