Difference between revisions of "Hat of the Bear Spirit"

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(updated to 0.16, not changed (saw it in 016.2))
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{{version016}}
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{{version031}}
{{flavour|Once owned by Ukta, a powerful Ogre shaman, this fur hat houses the spirit of an especially mighty bear.}}
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{{flavour|A fur hat once owned by Ukta, a powerful ogre shaman. It houses the spirit of an especially mighty bear.}}
 
[[File:Hat_of_the_bear_spirit.png]] '''''the +2 hat of the Bear Spirit'''''
 
[[File:Hat_of_the_bear_spirit.png]] '''''the +2 hat of the Bear Spirit'''''
  
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[[Spirit shield]] ego<br>
 
[[Spirit shield]] ego<br>
Allows [[berserk]]<br>
+
+80 [[Will]] (##)<br>
rN+<br>
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[[Berserk|Bearserk]]s on 20% of melee attacks:<br>
+80 [[MR]]
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User recieves 2x (instead of 1.5x) HP on berserk.<br>
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The [[slow]]ing received after a berserk is reduced.
  
 
==Desirability==
 
==Desirability==
The '''hat of the Bear Spirit''' essentially combines the advantages of an [[amulet of rage]], an [[amulet of guardian spirit]], part of an [[amulet of warding]], and a slightly buffed [[ring of protection from magic]] together. Any character with [[MP]] to spare and a bit of [[Evocations]] training should keep an eye out for it; barring an excellent [[randart]] or the [[hat of the Alchemist]], you are unlikely to find a more useful piece of headwear.
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The '''hat of the Bear Spirit'''<ref>{{source ref|0.31.0|art-data.txt|846}}</ref> is a dangerous item for melee characters, if only due to the *Rage. However, it does provide some useful buffs. So as long as you can handle the berserk by pre-emptively controlling fights, and don't ''always'' use it, this hat can prove to be somewhat useful.
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For non-melee characters, *Rage can be safely ignored, since [[Ranged Weapons]], [[spells]], and other non-melee actions don't activate the berserk. Thus, it becomes an overall great hat. Any MP-related negatives from spirit shield are compensated with a great [[willpower]] boost.
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===Tips & Tricks===
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*Casters can inscribe their held item with <code>!a</code>, so that you don't accidentally trigger Bearserk.
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*If you try to melee attack with a [[ranged weapon]], you'll fire a projectile instead, which never triggers Bearserk.
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==History==
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*Prior to [[0.29]], the hat didn't cause you to go ''bear''serk.
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*Prior to [[0.28]], the hat of the Bear Spririt had evocable berserk (instead of *Rage), [[Negative_energy#Negative_energy_Resistance|rN+]], but no buffs to the berserk status.
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*In [[0.14]] the MR provided was increased from 50 to 80.
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==References==
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<references/>
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Headgear]]
 
[[Category:Headgear]]

Latest revision as of 14:56, 1 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A fur hat once owned by Ukta, a powerful ogre shaman. It houses the spirit of an especially mighty bear.

Hat of the bear spirit.png the +2 hat of the Bear Spirit

+2 hat

Spirit shield ego
+80 Will (##)
Bearserks on 20% of melee attacks:
User recieves 2x (instead of 1.5x) HP on berserk.
The slowing received after a berserk is reduced.

Desirability

The hat of the Bear Spirit[1] is a dangerous item for melee characters, if only due to the *Rage. However, it does provide some useful buffs. So as long as you can handle the berserk by pre-emptively controlling fights, and don't always use it, this hat can prove to be somewhat useful.

For non-melee characters, *Rage can be safely ignored, since Ranged Weapons, spells, and other non-melee actions don't activate the berserk. Thus, it becomes an overall great hat. Any MP-related negatives from spirit shield are compensated with a great willpower boost.

Tips & Tricks

  • Casters can inscribe their held item with !a, so that you don't accidentally trigger Bearserk.
  • If you try to melee attack with a ranged weapon, you'll fire a projectile instead, which never triggers Bearserk.

History

  • Prior to 0.29, the hat didn't cause you to go bearserk.
  • Prior to 0.28, the hat of the Bear Spririt had evocable berserk (instead of *Rage), rN+, but no buffs to the berserk status.
  • In 0.14 the MR provided was increased from 50 to 80.

References