Difference between revisions of "Fiend"
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+ | '''Fiends''' are three specific [[greater demon]]s, usually found only in the later parts of the game. All of them are able to inflict [[torment]] as well as dangerous direct-damage spells, making them some of the deadliest end-game monsters. They are: | ||
− | + | * {{monsterlink|Brimstone Fiend}}s, who also throw [[Damnation]]. Previously they were simply called '''Fiends'''. | |
− | + | * {{monsterlink|Ice Fiend}}s, who throw [[bolt of cold|bolts of cold]] and have a cold-branded melee attack. | |
− | * | + | * {{Magenta|1}} [[File:Tzitzimitl.png]] '''[[Tzitzimitl|Tzitzimimeh]]''' (previously known as '''Shadow Fiends'''), who throw bolts of cold and [[bolt of draining|draining]]. They also cast [[Dispel Undead Range]] and can [[Slow|drain speed]] and the player's [[HP]] with their melee attacks. |
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− | * [[ | ||
==History== | ==History== | ||
− | These monsters have | + | These monsters have bedeviled late-game characters since very early versions of ''Crawl''. There used to be another type of fiend, however: [[pit fiend]]s, which were similar to Brimstone Fiends but slower and stronger. They were reworked to become [[Hell Sentinel]]s, gaining normal speed, even more resilience, and nasty Earth conjurations in addition to Damnation, but they lost their ability to torment. |
Latest revision as of 16:49, 10 February 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Fiends are three specific greater demons, usually found only in the later parts of the game. All of them are able to inflict torment as well as dangerous direct-damage spells, making them some of the deadliest end-game monsters. They are:
- 1 Brimstone Fiends, who also throw Damnation. Previously they were simply called Fiends.
- 1 Ice Fiends, who throw bolts of cold and have a cold-branded melee attack.
- 1 Tzitzimimeh (previously known as Shadow Fiends), who throw bolts of cold and draining. They also cast Dispel Undead Range and can drain speed and the player's HP with their melee attacks.
History
These monsters have bedeviled late-game characters since very early versions of Crawl. There used to be another type of fiend, however: pit fiends, which were similar to Brimstone Fiends but slower and stronger. They were reworked to become Hell Sentinels, gaining normal speed, even more resilience, and nasty Earth conjurations in addition to Damnation, but they lost their ability to torment.