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Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Tzitzimitl 1Tzitzimitl.png
HP 69-140
HD 22
XP 3378
Speed 10
AC 12
EV 16
Will Immune
Attack1 25 (engulf: drain speed)
Attack2 25 (bite: rot)

Resistances rC++
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Demonic
Size Large
Type Tzitzimitl, Tzitzimitl
Flags Evil

See invisible
A horrific fallen divinity, possessing jaws of gnashing stone and a necklace of starry organs. It spreads disease and despair, and patiently awaits the end of days when it will devour the sun.

Useful Info

Tzitzimimeh are one of the most versatile among demons, posing a threat to characters whether they're living or undead. While negative energy and cold resistance helps reduce the effects of most of their attacks, torment and Dispel Undead always sting. They can be found in Pandemonium and the Hells (primarily Tartarus), and some monsters may summon them with the Summon Greater Demon spell.


Spell set I
Slot1 Bolt of Cold (3d32) Magical flag
Slot2 Bolt of Draining (3d29) Magical flag
Slot3 Symbol of Torment Magical flag
Slot4 Dispel Undead Range (3d32) Magical flag

Tips & Tricks

This is the only fiend against which being undead does not protect - in fact, it is possibly more dangerous to be so, given that Dispel Undead deals as much damage as Iron Shot but bypasses AC, EV and any resistances. If you are a lichform caster, consider letting it wear off if you can't kill these quickly, i.e. in two or three turns. If you are naturally undead, keep them at the edge of LOS or behind other monsters and pelt them from afar with ranged attacks. Fortunately, their multiplicity of spells makes them torment considerably less often than other fiends, and having rN+++ greatly reduces the threat they pose. Use a holy wrath weapon or high-powered non-elemental conjurations to dispatch them, for they have no specific vulnerabilities.


  • Prior to 0.25, Tzitzimitl casted Dispel Undead instead of Dispel Undead Range, which was functionally equivilent.
  • Prior to 0.19, Tzitzimitl melee created miasma, instead of slowing and rotting victims.
  • Prior to 0.18, they were called Shadow Fiends, who lacked miasma attacks and had less HD.