Version 0.17: This article may not be up to date for the latest stable release of Crawl.
|Ice Fiend 1|
|Attack1||25 (claw: cold)|
|Attack2|| 25 (claw: cold)
|Type||Ice Fiend, Ice Fiend|
|A huge frigid demon covered in frost and wreathed in freezing air. It is one of the most terrible denizens of the many Hells.|
Ice Fiends are the most feared of the Fiend family of demons. Like all fiends, they have powerful magic attacks, tormenting and freezing you at range. However, their true strength lies in melee, where their physical attacks deal up to 106 additional cold damage per turn; this additional cold damage ignores player's AC. Fortunately, they are weak against fire as well as holy damage. They are found in Pandemonium, Cocytus, and on the final floor of the Iron City of Dis, and may be summoned by some enemy casters.
|Spell set I|
|Slot1||Bolt of Cold (3d27)||Magical flag|
|Slot2||Symbol of Torment||Magical flag|
Tips & Tricks
- Bring at least rC++ to minimize the mauling they'll give you in melee. You can acquire that plus immunity to torment by playing a lichform or undead character, but others will have to gather those resistances the hard way.
- As with any torment-capable monster, you do not want to give them several turns of free attacks against you as you rush into range. Don't waste turns charging into them if you're capable of luring them around a corner into attack range.
- Unlike Brimstone and Shadow Fiends, Ice Fiends are not that much less dangerous in melee unless you have significant cold resistance. If your quickest way to kill it is through melee, stack up as many buffs as you can, quite possibly including a potion of resistance if you lack good cold resistance. The usual tactic of attempting to lure it around a corner still applies.