Difference between revisions of "Demonic Guardian"

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(Update to 0.20: updated summon lists)
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|Rank||Effect||Flavor
 
|Rank||Effect||Flavor
 
|-
 
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|1||Automatically summon a weak demonic ally when in danger ([[quasit]], [[white imp]], [[ufetubus]], [[iron imp]], or [[shadow imp]]).||A weak demonic guardian rushes to your aid.
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|1||Chance to automatically summon a weak demonic ally when damaged.||A weak demonic guardian rushes to your aid.
 
|-
 
|-
|2||Summons average demons ([[orange demon]], [[ice devil]], [[soul eater]], [[smoke demon]], or [[sixfirhy]]).||A demonic guardian rushes to your aid.
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|2||Summons average demons.||A demonic guardian rushes to your aid.
 
|-
 
|-
|3||Summons powerful demons ([[executioner]], [[balrug]], [[reaper]], [[cacodemon]], or [[lorocyproca]]).||A powerful demonic guardian rushes to your aid.
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|3||Summons powerful demons.||A powerful demonic guardian rushes to your aid.
 
|-
 
|-
 
| colspan="3" |
 
| colspan="3" |
Summons occur when [[tension]] is high and end when tension drops. Higher ranks require higher tension to trigger. See [[Demonic Guardian]] page for exact mechanics.
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Summons may occur after taking damage. You may shoot through guardians harmlessly.<br>See [[Demonic Guardian]] page for exact mechanics and history.
 
|- style="font-style:italic;"  
 
|- style="font-style:italic;"  
 
| colspan="3" |
 
| colspan="3" |
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<noinclude>
 
<noinclude>
 
==Mechanics==
 
==Mechanics==
You will receive a demonic guardian when the following condition is met:
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After taking damage, you will receive a demonic guardian with a chance equal to the percentage of the damage to your maximum health. Additionally, attacks that take 50% of your health at once or that leave you with less than 20% of your health will always summon a demonic guardian.
  
    (3/4)*tension > mutlevel*6 + 1d(2*mutlevel*mutlevel) - 1
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After receiving a guardian you will not receive another one for another (1+mutlevel) to (20+mutlevel) turns. The guardians always spawn friendly and won't be angered even if you attack them. Also, you can shoot [[ranged weapon]]s and cast spells through your guardians without harming them. Even explosions like [[Fire Storm]] won't hurt demonic allies.
  
Note that this check occurs every turn, until a guardian is summoned.  Thus, the random factor simply makes summons take longer for 'middling' tensions.
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The strength of the demonic guardian is based on both the mutation level and your experience level:
  
After receiving a guardian you will not receive another one for another (1+mutlevel) to (20+mutlevel) turns.  Guardians have a 2/3 chance of vanishing each turn if tension drops below the requisite amount required to summon them, although they are guaranteed to exist for 4-7 turns.  The guardians always spawn friendly, but will be angered if you attack them.  Hostile guardians will not unsummon.
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  Tier = mutlevel + ((XL - 9) / 9)  
 +
 
 +
{| class="wikitable"
 +
|-
 +
|Tier||Demons
 +
|-
 +
|1||{{monsterlink|quasit}}, {{monsterlink|white imp}}, {{monsterlink|ufetubus}}, {{monsterlink|iron imp}}, or {{monsterlink|shadow imp}}
 +
|-
 +
|2||{{monsterlink|orange demon}}, {{monsterlink|ice devil}}, {{monsterlink|rust devil}}, or {{monsterlink|hellwing}}
 +
|-
 +
|3||{{monsterlink|soul eater}}, {{monsterlink|smoke demon}}, {{monsterlink|sixfirhy}}, or {{monsterlink|sun demon}}
 +
|-
 +
|4||{{monsterlink|balrug}}, {{monsterlink|reaper}}, {{monsterlink|lorocyproca}}, {{monsterlink|cacodemon}}, or {{monsterlink|hell beast}}
 +
|-
 +
|5||{{monsterlink|Executioner}}, {{monsterlink|Hell sentinel}}, or {{monsterlink|Brimstone fiend}}
 +
|}
  
 
==History==
 
==History==
Prior to [[0.14]], this mutation was suppressed while worshiping Okawaru.
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*Prior to [[0.28]], [[Okawaru]] did not suppress this mutation, as it did not forbid all allies.
 +
*Prior to [[0.27]], guardians were summoned based on current [[tension]] rather than after being damaged. Also, the player couldn't shoot projectiles and cast spells through them.
 +
*Prior to [[0.14]], this mutation was suppressed while worshiping Okawaru, as allowing an ally to die caused you to lose piety.
  
 
</noinclude>
 
</noinclude>

Latest revision as of 12:56, 8 June 2023

Rank Effect Flavor
1 Chance to automatically summon a weak demonic ally when damaged. A weak demonic guardian rushes to your aid.
2 Summons average demons. A demonic guardian rushes to your aid.
3 Summons powerful demons. A powerful demonic guardian rushes to your aid.

Summons may occur after taking damage. You may shoot through guardians harmlessly.
See Demonic Guardian page for exact mechanics and history.

Good mutation, Demonspawn mutation


Mechanics

After taking damage, you will receive a demonic guardian with a chance equal to the percentage of the damage to your maximum health. Additionally, attacks that take 50% of your health at once or that leave you with less than 20% of your health will always summon a demonic guardian.

After receiving a guardian you will not receive another one for another (1+mutlevel) to (20+mutlevel) turns. The guardians always spawn friendly and won't be angered even if you attack them. Also, you can shoot ranged weapons and cast spells through your guardians without harming them. Even explosions like Fire Storm won't hurt demonic allies.

The strength of the demonic guardian is based on both the mutation level and your experience level:

  Tier = mutlevel + ((XL - 9) / 9) 
Tier Demons
1 5 Quasit.png quasit, 5 White imp.png white imp, 5 Ufetubus.png ufetubus, 5 Iron imp.png iron imp, or 5 Shadow imp.png shadow imp
2 4 Orange demon.png orange demon, 4 Ice devil.png ice devil, 4 Rust devil.png rust devil, or 4 Hellwing.png hellwing
3 3 Soul eater.png soul eater, 3 Smoke demon.png smoke demon, 3 Sixfirhy.png sixfirhy, or 3 Sun demon.png sun demon
4 2 Balrug.png balrug, 2 Reaper.png reaper, 2 Lorocyproca.png lorocyproca, 2 Cacodemon.png cacodemon, or Script error Hell beast.png hell beast
5 1 Executioner.png Executioner, 1 Hell Sentinel.png Hell sentinel, or 1 Brimstone fiend.png Brimstone fiend

History

  • Prior to 0.28, Okawaru did not suppress this mutation, as it did not forbid all allies.
  • Prior to 0.27, guardians were summoned based on current tension rather than after being damaged. Also, the player couldn't shoot projectiles and cast spells through them.
  • Prior to 0.14, this mutation was suppressed while worshiping Okawaru, as allowing an ally to die caused you to lose piety.