Sin beast
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
sin beast 2 | |
---|---|
HP | 53-108 |
HD | 12 |
XP | 969 |
Speed | 15 |
AC | 5 |
EV | 14 |
Will | 20 |
Attack1 | 28 (bite: antimagic) |
Attack2 | 20 (trample: trample)
|
Resistances | rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | sin beast, sin beast |
Flags | Fighter |
A ravenous brute of a demon - as much animal as person. Born from the residue of mortal depravity, it gorges itself on malice and magic alike. |
Useful Info
Sin beasts are bestial tier-2 demons with an antimagic bite. While their attacks are always fairly powerful and can trample you back a square, their AC, EV, HD, and willpower are low, and they have few resistances. They can be encountered in the Abyss, Pandemonium, or the Hells (particularly when summoned by Geryon); they may also appear in one ending of The Lair.
Tips & Tricks
- Evoking the horn of Geryon will summon 1-4 sin beasts at no cost (though you will not be able to do so again until you have gained a considerable amount of experience). Their friendliness and duration depend on your Evocations skill.
- Unlike most demons, they lack poison resistance. Mephitic Cloud and the combo of Olgreb's Toxic Radiance and Ignite Poison affect them very well.
- Be wary of their trampling ability if you expect to stair dance away. They may push you off the stairs and leave you extremely vulnerable, a common way to die in the Vestibule of Hell.
- Casters need to be careful around them, as their bite can drain MP, leaving them unable to cast spells.
History
- Prior to 0.32, sin beasts were called hell beasts, did not have an antimagic bite, and had only 7 HD.
- Prior to 0.17, hell beasts varied in speed, from "fast" to "faster".
- Prior to 0.14, the Horn of Geryon only summoned a single hell beast, and it was always hostile.
- Prior to 0.9, they were simply called "beasts."
- Prior to 0.8, they could not trample.