Difference between revisions of "Necklace of Bloodlust"

From CrawlWiki
Jump to: navigation, search
(0.21 update. Added a tip about ranged combat.)
m (bump)
 
(21 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{version021}}
+
{{version032}}
 
{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}
 
{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''<br>
+
 
+Rage<br>
+
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''
Forces [[berserk]] (on 5% of melee attacks)<br>
+
 
Cursed, 33% chance of recursing itself on equip<br>
+
Forces [[berserk]] (on 50% of melee attacks)<br>
 
-3 [[intelligence]]<br>
 
-3 [[intelligence]]<br>
+80 [[magic resistance]]<br>
+
+80 [[willpower]] (Will++)<br>
 
+6 [[slaying]]<br>
 
+6 [[slaying]]<br>
Extends berserk on 50% of kills for (1 + 1d4) / 2 turns
+
Extends berserk on 50% of kills for <code>(1 + 1d4) / 2</code> turns
  
 
==Desirability==
 
==Desirability==
The '''necklace of Bloodlust''' is definitely not the sort of item you'd want to use regularly, but it can still be situationally useful. Although +6 slaying and +80 magic resistance on an amulet are both excellent properties, the berserkitis makes it a risky piece of gear for any character who isn't [[undead]] or doesn't have [[clarity]] to wear for any extended period of time. However, it may be useful for characters who find themselves facing a particularly nasty lone melee threat: the slaying bonus will be quite helpful, and moreover, berserking would likely be useful in this situation instead of harmful. However, at a 5% chance per attack, it is not a good idea to rely on the berserkitis from this item to start a rage; fortunately, the amulet can also be evoked like a mundane [[amulet of rage]]. Be sure to have a [[scroll of remove curse]] handy in case it recurses itself.
+
The '''necklace of Bloodlust'''<ref>{{source ref|0.32.0|art-data.txt|1107}}</ref> is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear.
 +
 
 +
[[Undead]] players, [[Formicid]]s, and those with [[clarity]] are unaffected by *Rage, which allows getting full advantage of Bloodlust's other properties. [[Ranged weapon]] users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don't trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.
  
==Tips & Tricks==
+
Even if you're a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a [[ghost vault]]). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one).
*The berserkitis won't trigger with ranged attacks. This makes the necklace an interesting proposition for characters primarily relying on ranged combat, giving them easy access to berserking while always providing a bonus to slaying and magic resistance.
 
  
 
==History==
 
==History==
*In [[0.20]] the slaying was increased from +3 to +6 and the magic resistance increased from +40 to +80.
+
*Prior to [[0.28]], the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.
*In [[0.19]] the +2 strength buff was removed and the -2 intelligence became -3.
+
*Prior to the removal of [[curse]]s in [[0.27]], this item would curse on equip.
*In [[0.18]] the forced berserk chances were decreased from 9% to 5%.
+
*Prior to [[0.25]], this amulet's base type was an [[amulet of rage]].
*In [[0.15]] the stealth penalty of -20 was removed.
+
*Prior to [[0.20]], the amulet only gave +3 slaying and +40 magic resistance.
*In [[0.14]] the amount of MR given was increased from 30 to 40.
+
*Prior to [[0.19]], the amulet had a +2 strength buff was removed and only a -2 intelligence malus.
 +
*Prior to [[0.18]], the forced berserk chances were decreased from 9% to 5%.
 +
*Prior to [[0.15]], the amulet had a stealth penalty of -20.
 +
*Prior to [[0.14]], the amulet only gave 30 MR.
 
*In [[0.12]] the odds of the amulet causing berserk were changed.
 
*In [[0.12]] the odds of the amulet causing berserk were changed.
 +
 +
==References==
 +
<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Amulets]]
 
[[Category:Amulets]]

Latest revision as of 23:50, 29 August 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.

Necklace of bloodlust.png the necklace of Bloodlust

Forces berserk (on 50% of melee attacks)
-3 intelligence
+80 willpower (Will++)
+6 slaying
Extends berserk on 50% of kills for (1 + 1d4) / 2 turns

Desirability

The necklace of Bloodlust[1] is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear.

Undead players, Formicids, and those with clarity are unaffected by *Rage, which allows getting full advantage of Bloodlust's other properties. Ranged weapon users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don't trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.

Even if you're a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a ghost vault). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one).

History

  • Prior to 0.28, the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.
  • Prior to the removal of curses in 0.27, this item would curse on equip.
  • Prior to 0.25, this amulet's base type was an amulet of rage.
  • Prior to 0.20, the amulet only gave +3 slaying and +40 magic resistance.
  • Prior to 0.19, the amulet had a +2 strength buff was removed and only a -2 intelligence malus.
  • Prior to 0.18, the forced berserk chances were decreased from 9% to 5%.
  • Prior to 0.15, the amulet had a stealth penalty of -20.
  • Prior to 0.14, the amulet only gave 30 MR.
  • In 0.12 the odds of the amulet causing berserk were changed.

References