Difference between revisions of "Sceptre of Torment"
(Update to 0.23. Tile needs updating! Standardise lowercase 's' as is given in-game. Feel free to expand the desirability section.) |
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{{flavour|An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.}} | {{flavour|An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.}} | ||
| − | + | [[File:Sceptre of torment.png]] '''''the +7 sceptre of Torment''''' | |
+7 [[eveningstar]] | +7 [[eveningstar]] | ||
| − | [[Pain]] | + | [[Pain brand]]<br> |
Casts [[Symbol of Torment]] on 20% of successful attacks - the wielder is immune to these torments<br> | Casts [[Symbol of Torment]] on 20% of successful attacks - the wielder is immune to these torments<br> | ||
| − | Evil | + | [[Evil]] |
==Desirability== | ==Desirability== | ||
| − | The '''sceptre of Torment''' is an excellent weapon for those invested in [[Necromancy]] that can take full advantage of the [[pain brand]] | + | The '''sceptre of Torment'''<ref>{{source ref|0.31.0|art-data.txt|311}}</ref> is an excellent weapon for those invested in [[Necromancy]] that can take full advantage of the [[pain brand]]. Even with no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a [[Maces & Flails]] user. Its auto-torment effect is very useful in a standard 3-rune game, but becomes significantly less helpful in late-game areas where most monsters are immune to torment like the [[Tomb]], the [[Hells]], the [[Abyss]], and [[Pandemonium]]. |
| + | |||
| + | ==References== | ||
| + | <references /> | ||
==History== | ==History== | ||
| − | *Prior to [[0.23]], the sceptre of Torment had a [[staff]] as its base type, did not have the [[pain]] brand, triggered torment on 50% of its attacks, and did not | + | *Prior to [[0.23]], the sceptre of Torment had a [[staff]] as its base type, did not have the [[pain]] brand, triggered torment on 50% of its attacks, and did not protect the wielder from its torment. |
*Prior to [[0.20]], the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it. | *Prior to [[0.20]], the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it. | ||
*Prior to [[0.17]], the sceptre of Torment had a [[mace]] as its base type. | *Prior to [[0.17]], the sceptre of Torment had a [[mace]] as its base type. | ||
Latest revision as of 19:38, 22 August 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder. |
+7 eveningstar
Pain brand
Casts Symbol of Torment on 20% of successful attacks - the wielder is immune to these torments
Evil
Desirability
The sceptre of Torment[1] is an excellent weapon for those invested in Necromancy that can take full advantage of the pain brand. Even with no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a Maces & Flails user. Its auto-torment effect is very useful in a standard 3-rune game, but becomes significantly less helpful in late-game areas where most monsters are immune to torment like the Tomb, the Hells, the Abyss, and Pandemonium.
References
- ↑ art-data.txt:311 (0.31.0)
History
- Prior to 0.23, the sceptre of Torment had a staff as its base type, did not have the pain brand, triggered torment on 50% of its attacks, and did not protect the wielder from its torment.
- Prior to 0.20, the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
- Prior to 0.17, the sceptre of Torment had a mace as its base type.
- Prior to 0.15, the Sceptre of Torment was a +7, +6 weapon.