Difference between revisions of "Web"

From CrawlWiki
Jump to: navigation, search
(upd to 0.23)
m
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version023}}
+
{{version030}}
{{flavour|A spider's web. The spider who left it must have been huge, as it seems to be made for trapping [player's species]] rather than flies.
+
{{flavour|A spider's web. The spider who left it must have been huge, as it seems to be made for trapping [player's species] rather than flies.}}
  
Any creature caught in it will send out telltale vibrations, alerting and attracting spiders nearby.}}
+
[[File:Web.png]] A '''web''' is a [[trap]] which ensnares anything which steps onto it as though it were hit by a [[throwing net]]. The victim becomes entangled and cannot move, melee attack, or use [[ranged weapon]]s until they slip out of the web. Webs found on the Dungeon floor will not break after a creature escapes.
  
[[File:Web.png]] A '''web''' is a [[trap]] which entangles anything which steps onto it as though it were hit by a [[throwing net]]. The victim becomes entangled and cannot move or attack until they either break the web or slip out of it. Some types of enemies are immune to nets ([[jelly|jellies]], [[insubstantial|non-corporeal spirits]], [[crimson imp]]s, [[giant spore]]s, anything [[size|giant-sized or larger]], etc.), and thus are not affected by webs. Also, all [[List of spiders|spiders]] (but not other arachnids like [[scorpion]]s) are immune to webs; this includes [[you]], if you're in [[Spider Form]]. The difference between a web and a [[net trap]] is that a web does not vanish after triggering, and since it extends from the ground all the way to the ceiling, it can affect [[fly]]ing creatures.
+
Certain creatures are immune to webs:
 +
*All creatures with the [[:Category:Web immune|Web immune]] flag
 +
*All [[:Category:Insubstantial monsters|insubstantial]] creatures
 +
*Players in [[Spider Form]]
  
Webs can be found in certain rare [[Dungeon]] vaults and [[the Crypt]], and they are found in huge numbers all over the [[Spider's Nest]]. Any monsters with the [[web sense]] property (i.e. [[List of arachnids|spiders]]) are alerted when something blunders into a web.
+
Webs can be found in certain rare [[Dungeon]] vaults and [[the Crypt]], but they are mostly found in huge numbers all over the [[Spider's Nest]].  
 +
 
 +
Temporary webs, which are destroyed after the victim escapes, can be created by [[jumping spider]]s or the [[Ensnare]] spell.
  
 
==Strategy==
 
==Strategy==
More so than most traps, webs can be used to your advantage against careless enemies. Characters, especially [[Short Blades]] users, can deal preposterous damage to an enemy before it is able to escape. Just don't expect a web to slow down a rampaging [[emperor scorpion]] or [[dragon]].
+
Webs can be used against careless enemies, more so than other traps. The natives of the [[Spider's Nest]] are immune to webs, but [[unique]]s and residents of [[the Lair]] aren't. You can [[stab]] enemies that walk into one.
  
 
==History==
 
==History==
In [[0.23]], Giant monsters no longer tear through webs.
+
*Prior to [[0.28]], web immunity was set by categories of monsters instead of with a flag.
 +
*Prior to [[0.26]], triggering a web trap alerted nearby monsters with the [[web sense]] flag.
 +
*Prior to [[0.25]], monsters could not be created on traps (including webs). This meant you couldn't [[summon]] monsters on a web tile, or use [[Animate Dead]] on corpses that were in webs.
 +
*Prior to [[0.23]], giant-sized monsters were immune to webs and would destroy webs as they walked through them.
 +
*Prior to [[0.20]], webs from [[jumping spider]]s and [[Ensnare]] were permanent. So you could have a jumping spider surround a staircase with webs, allowing you to trap enemies as you [[stair dance]]d.
 +
*Prior to [[0.19]], all webs were destroyed after a creature escaped from one. Therefore, it was often optimal to break webs as you explored.
  
 
[[Category:Traps]]
 
[[Category:Traps]]

Latest revision as of 19:12, 10 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A spider's web. The spider who left it must have been huge, as it seems to be made for trapping [player's species] rather than flies.

Web.png A web is a trap which ensnares anything which steps onto it as though it were hit by a throwing net. The victim becomes entangled and cannot move, melee attack, or use ranged weapons until they slip out of the web. Webs found on the Dungeon floor will not break after a creature escapes.

Certain creatures are immune to webs:

Webs can be found in certain rare Dungeon vaults and the Crypt, but they are mostly found in huge numbers all over the Spider's Nest.

Temporary webs, which are destroyed after the victim escapes, can be created by jumping spiders or the Ensnare spell.

Strategy

Webs can be used against careless enemies, more so than other traps. The natives of the Spider's Nest are immune to webs, but uniques and residents of the Lair aren't. You can stab enemies that walk into one.

History

  • Prior to 0.28, web immunity was set by categories of monsters instead of with a flag.
  • Prior to 0.26, triggering a web trap alerted nearby monsters with the web sense flag.
  • Prior to 0.25, monsters could not be created on traps (including webs). This meant you couldn't summon monsters on a web tile, or use Animate Dead on corpses that were in webs.
  • Prior to 0.23, giant-sized monsters were immune to webs and would destroy webs as they walked through them.
  • Prior to 0.20, webs from jumping spiders and Ensnare were permanent. So you could have a jumping spider surround a staircase with webs, allowing you to trap enemies as you stair danced.
  • Prior to 0.19, all webs were destroyed after a creature escaped from one. Therefore, it was often optimal to break webs as you explored.