Difference between revisions of "Jumping spider"
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− | {{ | + | {{version031}} |
{{list of | arthropods}} | {{list of | arthropods}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Jumping spiders''' are small, | + | '''Jumping spiders''' are small, non-poisonous spiders that attack in a unique way; they can quickly "jump" ([[blink]]) into melee range with you, and their bite attacks have a 50% chance to ensnare you as though you'd just walked into a [[web]] [[trap]]. This can leave you defenseless for several turns while the jumping spider and anything else around tears you to pieces. They can be found in the [[Spider's Nest]] and near its entrance in [[Lair]]. |
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{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *You can escape webs by [[blink]]ing or [[teleport]]ing away. | ||
*When facing groups of various kinds of spiders in the Spider's Nest, prioritizing targets can be tricky. Jumping spiders can cover a lot of distance in a very short time and can disable you with very lethal consequences, so try to target them first if possible. Even severe poisoning can be remedied with a single [[potion of curing]] after all. | *When facing groups of various kinds of spiders in the Spider's Nest, prioritizing targets can be tricky. Jumping spiders can cover a lot of distance in a very short time and can disable you with very lethal consequences, so try to target them first if possible. Even severe poisoning can be remedied with a single [[potion of curing]] after all. | ||
*[[Spellcasting]] is not inhibited by being entangled, so consider nuking everything around you before spending several turns struggling to escape. | *[[Spellcasting]] is not inhibited by being entangled, so consider nuking everything around you before spending several turns struggling to escape. | ||
==History== | ==History== | ||
+ | {{CBA|0.32|jumping spiders will have [[Blink Range]] instead of [[Blink Away]].}} | ||
*Prior to [[0.19]], they were [[Size|medium-sized]] monsters. | *Prior to [[0.19]], they were [[Size|medium-sized]] monsters. | ||
+ | *Prior to [[0.16]], jumping spiders had a light [[poison]]ous attack. | ||
*Prior to [[0.11]], jumping spiders did not have an ensnaring melee attack. | *Prior to [[0.11]], jumping spiders did not have an ensnaring melee attack. | ||
[[Category:Arachnid]] | [[Category:Arachnid]] |
Latest revision as of 22:31, 1 April 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
For a list of all arthropods, see list of arthropods.
jumping spider s | |
---|---|
HP | 21-43 |
HD | 8 |
XP | 301 |
Speed | 15 |
AC | 6 |
EV | 12 |
Will | 20 |
Attack1 | 20 (pounce: ensnare) |
Attack2 | 8 (bite: plain)
|
Resistances | None |
Vulnerabilities | Poison |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | spider, jumping spider |
Flags | No skeleton Web immune |
A spider which weaves webs between its front legs and leaps at its prey, ensnaring them. The speed with which it leaps is almost supernatural. |
Contents
Useful Info
Jumping spiders are small, non-poisonous spiders that attack in a unique way; they can quickly "jump" (blink) into melee range with you, and their bite attacks have a 50% chance to ensnare you as though you'd just walked into a web trap. This can leave you defenseless for several turns while the jumping spider and anything else around tears you to pieces. They can be found in the Spider's Nest and near its entrance in Lair.
Spells
Spell set I | ||
---|---|---|
Slot1 | Blink Close | Natural flag |
Slot2 | Blink Away | Natural flag |
Tips & Tricks
- You can escape webs by blinking or teleporting away.
- When facing groups of various kinds of spiders in the Spider's Nest, prioritizing targets can be tricky. Jumping spiders can cover a lot of distance in a very short time and can disable you with very lethal consequences, so try to target them first if possible. Even severe poisoning can be remedied with a single potion of curing after all.
- Spellcasting is not inhibited by being entangled, so consider nuking everything around you before spending several turns struggling to escape.
History
- In 0.32, jumping spiders will have Blink Range instead of Blink Away.
- Prior to 0.19, they were medium-sized monsters.
- Prior to 0.16, jumping spiders had a light poisonous attack.
- Prior to 0.11, jumping spiders did not have an ensnaring melee attack.