Difference between revisions of "Iskenderun's Mystic Blast"

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'''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]]/[[Translocations]] spell that hits enemies within 2 tiles, with a chance to knock them back.
  
'''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]] spell which generates an explosion centered around the caster, striking all targets within two tiles with destructive energy, dealing moderate physical damage. It can knock all targets back up to four spaces (depending on [[spell power]] and enemy [[size]]) and briefly stun them (4-9 auts). If this movement would push a creature into impassable terrain ([[wall]]s, [[deep water]], or [[lava]]) or another creature, it will instead deal additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
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[[Conjurer]]s begin with this spell available.
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==Useful Info==
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Generates an explosion that damages all targets within 2 tiles of the caster. This effect can knock targets back by up to four spaces. Chance of knockback, as well as distance, depends on [[spell power]] and enemy [[size]]. Moved enemies are briefly stunned (4-9 [[aut]]s).  
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If this would push a creature into impassable terrain ([[wall]]s, [[deep water]], [[lava]]) or into another monster's tile, movement stops, and the target takes additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
  
 
==Strategy==
 
==Strategy==
IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, can damage multiple targets regardless of resistances, and can knock enemies out of melee range. The damage output suffers against durable, high [[AC]] opponents in the late game, but the knockback effect remains useful. Remember that enemy size matters, though - the [[:Category: Giant monsters|largest enemies]] have a ~25% chance of not being pushed at all by a full-power blast.
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IMB is an excellent utility spell, able to knock multiple enemies back at once. It can push enemies away from melee (staircase) range, or make it easier to reposition yourself. Because it is a Conjurations spell, blaster casters won't need much investment to cast this spell. Affordable MP cost, too.
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As a damage spell, IMB offers moderate, irresistible damage that never misses. However, if your goal is to kill things, then most Conjurations spells will kill quicker and with less MP. For example: at 50 or so power, [[Searing Ray]] is better for MP efficiency, unless you can hit many targets with IMB.
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===Tips & Tricks===
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*IMB is a [[noise|noisy]] spell, so will attract attention from beyond your [[line of sight]]. If you want to avoid this, pull enemies back to explored areas before fighting them.
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*You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.
  
 
==History==
 
==History==
*Prior to [[0.25]], Iskenderun's Mystic Blast was a range 6 single-target [[Conjurations]] spell with a chance to explode on impact, damaging a starburst-shaped area.
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*Prior to [[0.25]], Iskenderun's Mystic Blast was a range 6 single-target [[Conjurations]] spell with a chance to explode on impact, damaging a starburst-shaped area. It did not knock targets back.
 
*Prior to [[0.17]], the range was 7 instead of 6.
 
*Prior to [[0.17]], the range was 7 instead of 6.
*Prior to [[0.11]], IMB dealt more damage, but was unable to explode. Also, its range was 5 instead of 7.
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*Prior to [[0.11]], IMB dealt more damage, but did not explode. Also, its range was 5 instead of 7.

Latest revision as of 18:04, 29 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Iskenderun's mystic blast.png Iskenderun's Mystic Blast
Level 4
School1 Conjuration
School2 Translocation
Source(s) Book of Blasting
Book of Weapons
Casting noise 4
Spell noise 10
Power Cap 100
Range 2
Flags Area
Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.
Spell Details
Damage Formula 2d(3+Power/6)
Max Damage 2d19
Max Power 100
Range 2
Targeting Area
To-hit Never Miss
Special Knockback

Iskenderun's Mystic Blast (or IMB) is a level 4 Conjurations/Translocations spell that hits enemies within 2 tiles, with a chance to knock them back.

Conjurers begin with this spell available.

Useful Info

Generates an explosion that damages all targets within 2 tiles of the caster. This effect can knock targets back by up to four spaces. Chance of knockback, as well as distance, depends on spell power and enemy size. Moved enemies are briefly stunned (4-9 auts).

If this would push a creature into impassable terrain (walls, deep water, lava) or into another monster's tile, movement stops, and the target takes additional impact damage (2d11 at max power). This spell cannot move stationary monsters like statues or oklob plants.

Strategy

IMB is an excellent utility spell, able to knock multiple enemies back at once. It can push enemies away from melee (staircase) range, or make it easier to reposition yourself. Because it is a Conjurations spell, blaster casters won't need much investment to cast this spell. Affordable MP cost, too.

As a damage spell, IMB offers moderate, irresistible damage that never misses. However, if your goal is to kill things, then most Conjurations spells will kill quicker and with less MP. For example: at 50 or so power, Searing Ray is better for MP efficiency, unless you can hit many targets with IMB.

Tips & Tricks

  • IMB is a noisy spell, so will attract attention from beyond your line of sight. If you want to avoid this, pull enemies back to explored areas before fighting them.
  • You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.

History

  • Prior to 0.25, Iskenderun's Mystic Blast was a range 6 single-target Conjurations spell with a chance to explode on impact, damaging a starburst-shaped area. It did not knock targets back.
  • Prior to 0.17, the range was 7 instead of 6.
  • Prior to 0.11, IMB dealt more damage, but did not explode. Also, its range was 5 instead of 7.