Difference between revisions of "Teleport Other"

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{{spell info}}
 
{{spell info}}
  
'''Teleport Other''' is a level 3 [[Translocations]] spell which causes a monster to randomly teleport a few turns later. High [[willpower]] defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.
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'''Teleport Other''' is a level 3 [[Translocations]] spell which causes a monster to randomly [[teleport]] out of [[LOS]] after 3-5 turns, which certain areas may delay. High [[willpower]] defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.
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[[Warper]]s start with this spell in their libraries.
  
 
==Strategy==
 
==Strategy==
Unless you specifically ''want'' to make annoying [[player ghost]]s, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster.
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Teleport is a powerful effect in theory, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks [[willpower]], so the spell often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, can be a difficult task. And many monsters simply have too much willpower to reasonably hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.
 
 
==Monster Version==
 
The monster version of Teleport Other works identically to the player version.
 
  
{{monsters with spell}}
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Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.
  
 
==History==
 
==History==
*In [[0.27]], both Nagas will cast [[Dimensional Anchor]] instead.
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{{CBA|0.33|this spell will be [[smite-targeted]].}}
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*Prior to [[0.32]], monsters affected by this spell didn't always teleport out of LOS.
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*Prior to [[0.28]], this spell had a power cap of 200.
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*Prior to [[0.27]], the [[naga mage]] and [[nagaraja]] could cast this spell.
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*Prior to [[0.17]], [[hellwing]]s could cast this spell.
 
*Prior to [[0.12]], the spell worked less often.
 
*Prior to [[0.12]], the spell worked less often.

Latest revision as of 09:20, 23 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Teleport other.png Teleport Other
Level 3
School1 Translocation
Source(s) Book of Displacement
There-And-Back Book
Casting noise 3
Spell noise 0
Power Cap 100
Range LOS
Flags Wl check, Dir or target, Escape, Needs tracer, Not self
Randomly translocates a targeted creature.

Teleport Other is a level 3 Translocations spell which causes a monster to randomly teleport out of LOS after 3-5 turns, which certain areas may delay. High willpower defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.

Warpers start with this spell in their libraries.

Strategy

Teleport is a powerful effect in theory, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks willpower, so the spell often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, can be a difficult task. And many monsters simply have too much willpower to reasonably hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.

Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.

History

  • In 0.33, this spell will be smite-targeted.
  • Prior to 0.32, monsters affected by this spell didn't always teleport out of LOS.
  • Prior to 0.28, this spell had a power cap of 200.
  • Prior to 0.27, the naga mage and nagaraja could cast this spell.
  • Prior to 0.17, hellwings could cast this spell.
  • Prior to 0.12, the spell worked less often.