Difference between revisions of "Vampiric Draining"

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'''Vampiric Draining''' is a level 3 [[Necromancy]] spell which deals [[negative energy]] damage to an adjacent monster and heals you for half the damage dealt. This spell can only be cast effectively on [[natural]] monsters. Casting it on plants, constructs, or monsters with [[life protection]] will do nothing. Also bear in mind that the spell can only be cast in melee range, and strong monsters can often injure you for more than you are healed. Still, it has fairly high damage output and utility for a 3rd level spell, and it can be used by bloodless [[vampire]]s and [[deep dwarves]] for [[healing]].
 
 
 
 
{{AttackSpell
 
{{AttackSpell
 
  |name=Vampiric Draining
 
  |name=Vampiric Draining
 
  |formula = 2d(6 + power/14)
 
  |formula = 2d(6 + power/14)
  |maxdmg = 2-40 Negative Energy
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  |maxdmg = 2d13 Negative Energy
  |maxsp = 200
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  |maxsp = 100
 
  |range = 1
 
  |range = 1
 
  |target = Touch
 
  |target = Touch
 
  |special = Ignores [[AC]], [[SH]], and [[EV]]}}
 
  |special = Ignores [[AC]], [[SH]], and [[EV]]}}
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'''Vampiric Draining''' is a level 3 [[Necromancy]] spell which deals [[negative energy]] damage to an adjacent monster and heals you for half the damage dealt. This spell can only be cast effectively on [[natural]] or [[:Category:Plant_holiness|plant]] monsters; casting it on constructs or monsters with [[life protection]] will do nothing. In addition, temporary [[summon]]s are immune.
  
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[[Necromancer]]s begin with this spell in their libraries, and [[Kikubaaqudgha]] can gift it at 1* piety.
 
==Strategy==
 
==Strategy==
*Summoned monsters take no damage from this spell.
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*[[Ghoul]]s and bloodless [[Vampire]]s can use this spell in order to heal (when they are unable to).
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*Bear in mind that the spell can only be cast in melee range; strong monsters can often injure you for more than you are healed. Don't let this dissuade you for using this spell offensively, however.
  
 
==History==
 
==History==
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*Prior to [[0.28]], the spell couldn't drain HP from [[plants]]. Also, it had a spellpower cap of 200.
 
*In [[0.27]], the damage formula was changed from <code>2d5 + 1d(power/7)</code> to <code>2d(6 + power/14)</code>.
 
*In [[0.27]], the damage formula was changed from <code>2d5 + 1d(power/7)</code> to <code>2d(6 + power/14)</code>.
*Prior to [[0.26]], the spell's damage was limited by the healing the player could receive. So the spell was useless when the player was at full health.
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*Prior to [[0.26]], the spell's damage was limited by the healing the player could receive. So the spell was useless when the player was at full health. Also, the player couldn't heal more than half the difference between their max HP and their current HP.
 
*Prior to [[0.23]], it was possible to drain temporary monsters created via [[Sticks to Snakes]] or the [[Ratskin cloak]].
 
*Prior to [[0.23]], it was possible to drain temporary monsters created via [[Sticks to Snakes]] or the [[Ratskin cloak]].
 
*Prior to [[0.17]], attempting to drain an undead or demonic creature would injure the caster for <code>2d39/2 + 9</code> HP. It was possible to die by casting Vampiric Draining on a tile with an invisible demon on it.
 
*Prior to [[0.17]], attempting to drain an undead or demonic creature would injure the caster for <code>2d39/2 + 9</code> HP. It was possible to die by casting Vampiric Draining on a tile with an invisible demon on it.
 
*Prior to [[0.13]], there was a bug which prevented you from healing to full health.
 
*Prior to [[0.13]], there was a bug which prevented you from healing to full health.

Latest revision as of 09:02, 16 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Vampiric draining.png Vampiric Draining
Level 3
School1 Necromancy
Source(s) Book of Debilitation
Book of Necromancy
Casting noise 3
Spell noise 0
Power Cap 100
Range 1
Hated By Elyvilon
The Shining One
Zin
Flags Dir or target, Not self
Steals the life of an adjacent living creature and grants it to the caster.
Spell Details
Damage Formula 2d(6 + power/14)
Max Damage 2d13 Negative Energy
Max Power 100
Range 1
Targeting Touch
To-hit
Special Ignores AC, SH, and EV

Vampiric Draining is a level 3 Necromancy spell which deals negative energy damage to an adjacent monster and heals you for half the damage dealt. This spell can only be cast effectively on natural or plant monsters; casting it on constructs or monsters with life protection will do nothing. In addition, temporary summons are immune.

Necromancers begin with this spell in their libraries, and Kikubaaqudgha can gift it at 1* piety.

Strategy

  • Ghouls and bloodless Vampires can use this spell in order to heal (when they are unable to).
  • Bear in mind that the spell can only be cast in melee range; strong monsters can often injure you for more than you are healed. Don't let this dissuade you for using this spell offensively, however.

History

  • Prior to 0.28, the spell couldn't drain HP from plants. Also, it had a spellpower cap of 200.
  • In 0.27, the damage formula was changed from 2d5 + 1d(power/7) to 2d(6 + power/14).
  • Prior to 0.26, the spell's damage was limited by the healing the player could receive. So the spell was useless when the player was at full health. Also, the player couldn't heal more than half the difference between their max HP and their current HP.
  • Prior to 0.23, it was possible to drain temporary monsters created via Sticks to Snakes or the Ratskin cloak.
  • Prior to 0.17, attempting to drain an undead or demonic creature would injure the caster for 2d39/2 + 9 HP. It was possible to die by casting Vampiric Draining on a tile with an invisible demon on it.
  • Prior to 0.13, there was a bug which prevented you from healing to full health.