Sticks to Snakes

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Version 0.19: This article may not be up to date for the latest stable release of Crawl.
Sticks to snakes.png Sticks to Snakes
Level 2
School1 Transmutation
Source(s) Book of Changes
Casting noise 2
Spell noise 0
Power Cap 100
Flags No ghost
Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.

Sticks to Snakes is a level 2 Transmutation spell which turns arrows from inventory into snakes.

Contents

Effect

Turns arrows into allied snakes. Higher spell power may increase the number of creatures created, create stronger snakes and increase their duration. One arrow from inventory is consumed for each snake created.

Possible monsters are:

S Ball python.png Ball python
S Adder.png Adder
S Water moccasin.png Water moccasin

These snakes are not real summons, and can not be abjured. They will time out after a while though.

Number of snakes created is 1 + (1d<power> - 1) / 15, capped at 7.[1] But of course limited to the amount of arrows in the inventory.

Duration class ranges from 3 (around 27 turns) to 5 (around 81 turns). The formula is 3 + (1d<power> - 1) / 20, capped at 5.[2]

Tips & Tricks

  • Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.

History

Prior to 0.17, Sticks to Snakes required arrows to be wielded.

Prior to 0.15, Transmutations skill was used instead of spell power for some formulas.

Prior to 0.14, this spell worked on melee weapons, like clubs and polearms and could create black mambas or even anacondas, making it much more useful for non-felids.

References

  1. spl-summoning.cc:171 (0.19.0)
  2. spl-summoning.cc:172 (0.19.0)