Difference between revisions of "Summon Lightning Spire"

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'''Summon Lightning Spire''' is a level 4 [[Summonings|Summoning]]/[[Air Magic|Air]] spell which summons a [[lightning spire]].
  
[[Summon Lightning Spire]] is a level 4 [[Summonings|Summoning]]/[[Air Magic|Air]] spell which summons a [[lightning spire]]. It can only maintain a single lightning spire at a time; casting the spell again will replace the old one.
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[[Summoner]]s begin with this spell in their libraries.
  
==Effect==
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==Useful Info==
An immobile lightning spire that shoots [[Electrical Bolt|bolts of electricity]] will be placed in a random location within two tiles of the caster. The location must be empty and not [[deep water]] or [[lava]].  
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An immobile lightning spire that shoots [[Electrical Bolt|bolts of electricity]] will be summoned in a random location within two tiles of the caster. The location must be empty and not [[deep water]] or [[lava]].  
  
The lightning spire has <code><spell power> / 10</code> [[hit dice]] (minimum of 1).<ref>{{source ref|0.28.0|spl-summoning.cc|842}}</ref> Higher [[spell power]] increases the spire's damage, accuracy, and HP.
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Spires' Electrical Bolts can pierce through enemies and will bounce from most [[wall]]s (potentially [[doublezap|hitting targets twice]]). Unlike the similar [[Lightning Bolt]] spell, the lightning spire's bolts are quiet and reasonably accurate.  
  
The construct lasts for around 18 turns, regardless of spell power.
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Higher spell power increases the spire's [[hit dice]], which increases its HP, accuracy, and damage. Lightning spire HD equals <code><spell power> / 10</code> (minimum of 1).<ref>{{source ref|0.32.1|spl-summoning.cc|924}}</ref>.
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The construct lasts for around 18 turns; it does not depend on spell power.
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There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.
  
 
==Strategy==
 
==Strategy==
*A lightning spire can get [[doublezap]]s on monsters when its bolt reflects off a [[wall]]. If the spire isn't placed in a way that allows that to happen and you have MP to spare, consider summoning a new one to try to place it somewhere better.
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Lightning spires offer a fair bit of damage for its MP cost, at least for the early game. Unlike other low-level summons, it can shoot from a distance. One use of the spire is with [[kiting]]: summon a spire, back away, and let the spire get free shots. Even if you can't kite, it's good for the damage/MP alone.
*The spire will avoid shooting allies (including you) unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
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*The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you. Additionally, a lightning spire is useless against [[:Category:Invisible monsters|monsters that are inherently invisible]] unless there is a visible monster behind them.
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Electric bolts can [[doublezap]] if they reflect off a [[wall]]. If the spire isn't placed in a way that allows that to happen and you have MP to spare, you can summon a new one to try to place it somewhere better.
*You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
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===Tips & Tricks===
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*Spires will avoid shooting allies, including you, unless they are resistant or invisible. Make sure to position yourself and your allies in a way that allows the spire to fire.
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*Spires cannot see [[invisible]]. If you're invisible, it will fire bolts right through you. Conversely, spires are useless against invisible enemies, unless there is a visible monster behind them.
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*Like other summons, spires can be used to block line of fire, or to seal off a corridor when you need to retreat.
 
**However, the random placement might mean that the spire blocks off ''your'' retreat path. You can attack it with ctrl-direction or '''v''' to make it dissipate instantly.
 
**However, the random placement might mean that the spire blocks off ''your'' retreat path. You can attack it with ctrl-direction or '''v''' to make it dissipate instantly.
*The spire is immune to [[electricity]], [[poison]], and [[negative energy]], so you can safely use area-of-effect spells of those elements without harming it.
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*Spires are immune to [[electricity]], [[poison]], and [[negative energy]], so you can use spells of those elements without harming the spire.
  
 
==History==
 
==History==
*Prior to [[0.25]], the spire was summoned to a targeted location, instead of randomly. Lightning Spire was often considered one of the best spells before this change.
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{{CBA|0.33|this spell will be renamed '''Forge Lightning Spire''' and become a [[Forgecraft]]/Air spell. Also, its lightning bolt will target the furthest viable enemy.}}
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*Prior to around [[0.29]], allies weren't smart enough to stop their attacks before they'd hit you. So in this kind of position:
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.....
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.@y8.
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.....
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:The spire would not shoot, because it would hit you.
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*Prior to [[0.25]], the spire was summoned to a targeted location instead of a random one. Before this change, Lightning Spire was often considered one of the best spells in the game.
 
*This spell was added in [[0.14]].
 
*This spell was added in [[0.14]].
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 06:59, 18 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Summon lightning spire.png Summon Lightning Spire
Level 4
School1 Air
School2 Summoning
Source(s) Book of Iron
Book of Storms
Casting noise 2
Spell noise 0
Power Cap 100
Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.

Summon Lightning Spire is a level 4 Summoning/Air spell which summons a lightning spire.

Summoners begin with this spell in their libraries.

Useful Info

An immobile lightning spire that shoots bolts of electricity will be summoned in a random location within two tiles of the caster. The location must be empty and not deep water or lava.

Spires' Electrical Bolts can pierce through enemies and will bounce from most walls (potentially hitting targets twice). Unlike the similar Lightning Bolt spell, the lightning spire's bolts are quiet and reasonably accurate.

Higher spell power increases the spire's hit dice, which increases its HP, accuracy, and damage. Lightning spire HD equals <spell power> / 10 (minimum of 1).[1].

The construct lasts for around 18 turns; it does not depend on spell power.

There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.

Strategy

Lightning spires offer a fair bit of damage for its MP cost, at least for the early game. Unlike other low-level summons, it can shoot from a distance. One use of the spire is with kiting: summon a spire, back away, and let the spire get free shots. Even if you can't kite, it's good for the damage/MP alone.

Electric bolts can doublezap if they reflect off a wall. If the spire isn't placed in a way that allows that to happen and you have MP to spare, you can summon a new one to try to place it somewhere better.

Tips & Tricks

  • Spires will avoid shooting allies, including you, unless they are resistant or invisible. Make sure to position yourself and your allies in a way that allows the spire to fire.
  • Spires cannot see invisible. If you're invisible, it will fire bolts right through you. Conversely, spires are useless against invisible enemies, unless there is a visible monster behind them.
  • Like other summons, spires can be used to block line of fire, or to seal off a corridor when you need to retreat.
    • However, the random placement might mean that the spire blocks off your retreat path. You can attack it with ctrl-direction or v to make it dissipate instantly.
  • Spires are immune to electricity, poison, and negative energy, so you can use spells of those elements without harming the spire.

History

  • In 0.33, this spell will be renamed Forge Lightning Spire and become a Forgecraft/Air spell. Also, its lightning bolt will target the furthest viable enemy.
  • Prior to around 0.29, allies weren't smart enough to stop their attacks before they'd hit you. So in this kind of position:
.....
.@y8.
.....
The spire would not shoot, because it would hit you.
  • Prior to 0.25, the spire was summoned to a targeted location instead of a random one. Before this change, Lightning Spire was often considered one of the best spells in the game.
  • This spell was added in 0.14.

References