Difference between revisions of "Spirit shield"

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'''Spirit shield''' is an intrinsic that treats your [[MP]] pool as [[HP]], splitting the damage proportionally. This works on all damage sources except the [[poison]] status and HP ability costs. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted.
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'''Spirit shield''' is an intrinsic that treats your [[MP]] pool as [[HP]], splitting the damage proportionally. This works on all damage sources except the [[poison]] status and HP ability costs. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted. Multiple sources of spirit shield have no extra effect.
  
[[Deep dwarves]] gaining spirit shield will have their MP set to zero, and their MP regeneration stops (though, like with HP, other methods of restoring MP still function normally). [[Djinn]] do not have MP, so are completely unaffected.
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[[Djinn]] effectively have the opposite of spirit shield, using HP in place of any MP, so spirit shield has no effect.
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===Damage Reduction Example===
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If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to HP loss.
  
 
==Sources==
 
==Sources==
 
*Playing as a [[Vine Stalker]]
 
*Playing as a [[Vine Stalker]]
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*The [[demonspawn mutation]], [[Mana Shield]] 2
 
*[[Amulet of guardian spirit]]
 
*[[Amulet of guardian spirit]]
 
*[[Moon troll leather armour]]
 
*[[Moon troll leather armour]]
 
*[[Hat of the Bear Spirit]]
 
*[[Hat of the Bear Spirit]]
*The [[demonspawn mutation]] [[Mana Shield]]
 
 
====Damage Reduction Example====
 
If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to HP loss.
 
  
 
==History==
 
==History==
*Prior to [[0.26]], equipping an item with the spirit shield ego would reduce your current [[MP]] to 0, even if you weren't a Deep Dwarf.
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*Prior to [[0.26]], equipping an item with the spirit shield ego would reduce your current [[MP]] to 0, even if you weren't a [[Deep Dwarf]].
 
*Prior to [[0.25]], [[scarf|scarves]] could have the spirit shield ego.
 
*Prior to [[0.25]], [[scarf|scarves]] could have the spirit shield ego.
*Prior to [[0.20]], [[hat]]s could have the spirit shield ego.
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*Prior to [[0.20]], [[hat]]s could have the spirit shield ego. Scarves recieved it in their stead.
 
*Prior to [[0.10]], spirit shield would fully consume MP before you started losing health, making it less useful for casters.
 
*Prior to [[0.10]], spirit shield would fully consume MP before you started losing health, making it less useful for casters.
  
 
[[Category:Egos]]
 
[[Category:Egos]]

Latest revision as of 07:14, 2 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Spirit shield is an intrinsic that treats your MP pool as HP, splitting the damage proportionally. This works on all damage sources except the poison status and HP ability costs. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted. Multiple sources of spirit shield have no extra effect.

Djinn effectively have the opposite of spirit shield, using HP in place of any MP, so spirit shield has no effect.

Damage Reduction Example

If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to HP loss.

Sources

History

  • Prior to 0.26, equipping an item with the spirit shield ego would reduce your current MP to 0, even if you weren't a Deep Dwarf.
  • Prior to 0.25, scarves could have the spirit shield ego.
  • Prior to 0.20, hats could have the spirit shield ego. Scarves recieved it in their stead.
  • Prior to 0.10, spirit shield would fully consume MP before you started losing health, making it less useful for casters.