Difference between revisions of "Twisted Resurrection"

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'''Twisted Resurrection''' is a monster only spell that creates [[crawling corpse]]s or [[macabre mass]]es. They cannot attack, but they will combine into [[small abomination]]s and eventually [[large abomination]]s with enough of them, or merge with small abominations to make them large.  If a corpse is not large enough to create a crawling corpse, it is reduced to a pulpy mess (i.e. destroyed).  
 
'''Twisted Resurrection''' is a monster only spell that creates [[crawling corpse]]s or [[macabre mass]]es. They cannot attack, but they will combine into [[small abomination]]s and eventually [[large abomination]]s with enough of them, or merge with small abominations to make them large.  If a corpse is not large enough to create a crawling corpse, it is reduced to a pulpy mess (i.e. destroyed).  
 
For those interested in game mechanics, this spell creates 1 [[HD]] worth of creatures per 20-60 [[aum]], depending on spell power (and with half efficiency past 15 HD). Small abominations require 6 HD and two corpses, large abominations need 11 HD and three corpses.
 
  
 
The following enemies cast Twisted Resurrection:
 
The following enemies cast Twisted Resurrection:
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*Prior to [[0.16]], it was a Level 5 [[Necromancy]] spell available to players.
 
*Prior to [[0.16]], it was a Level 5 [[Necromancy]] spell available to players.
 
*Prior to [[0.10]] Twisted Resurrection did not produce crawling corpses. You woul have to place several corpses on a single tile, cast it while standing over them, and there was a chance that a small or large abomination would form.
 
*Prior to [[0.10]] Twisted Resurrection did not produce crawling corpses. You woul have to place several corpses on a single tile, cast it while standing over them, and there was a chance that a small or large abomination would form.
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===Mechanics (Player)===
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Creates [[crawling corpse]]s or [[macabre mass]]es, based on [[corpse]] size. For every 20-60 [[aum]] of a corpse, 1 HD worth of monster is created (half effectiveness past 15 HD).
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Monsters created by Twisted Resurrection can "merge" with each other, combining their HD and potentially creating a stronger monster. [[Small abomination]]s require 6 HD and 2 corpses; [[large abomination]]s require 11 HD and 3 corpses. Abominations will heal when merging with other monsters.
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Unlike [[derived undead]], monsters created by Twisted Resurrection can follow you up and down stairs.

Latest revision as of 16:02, 4 September 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Causes nearby corpses to begin crawling together, merging into horrible agglomerations of flesh. More and larger corpses result in more powerful creations.

Twisted Resurrection is a monster only spell that creates crawling corpses or macabre masses. They cannot attack, but they will combine into small abominations and eventually large abominations with enough of them, or merge with small abominations to make them large. If a corpse is not large enough to create a crawling corpse, it is reduced to a pulpy mess (i.e. destroyed).

The following enemies cast Twisted Resurrection:

History

Twisted resurrection (player spell).png Twisted Resurrection
Level 5
School1 Necromancy
Source(s)
Casting noise 4
Spell noise 0
  • The monster version of Twisted Resurrection was removed in 0.27.
  • Prior to 0.16, it was a Level 5 Necromancy spell available to players.
  • Prior to 0.10 Twisted Resurrection did not produce crawling corpses. You woul have to place several corpses on a single tile, cast it while standing over them, and there was a chance that a small or large abomination would form.

Mechanics (Player)

Creates crawling corpses or macabre masses, based on corpse size. For every 20-60 aum of a corpse, 1 HD worth of monster is created (half effectiveness past 15 HD).

Monsters created by Twisted Resurrection can "merge" with each other, combining their HD and potentially creating a stronger monster. Small abominations require 6 HD and 2 corpses; large abominations require 11 HD and 3 corpses. Abominations will heal when merging with other monsters.

Unlike derived undead, monsters created by Twisted Resurrection can follow you up and down stairs.