Difference between revisions of "Necklace of Bloodlust"

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{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}
 
{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}
  
 
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''
 
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''
  
[[Amulet of rage]]<br>
 
 
Forces [[berserk]] (on 50% of melee attacks)<br>
 
Forces [[berserk]] (on 50% of melee attacks)<br>
 
-3 [[intelligence]]<br>
 
-3 [[intelligence]]<br>
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==Desirability==
 
==Desirability==
The '''necklace of Bloodlust'''<ref>{{source ref|0.30.0|art-data.txt|1113}}</ref> is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear. [[Undead]] players and those with [[clarity]] won't go berserk, so they can take "full" advantage of Bloodlust's other properties. For other melee characters, you can swap it in when the berserk is helpful (such as before taking on a [[ghost vault]]), though it takes 5 turns to do so.
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The '''necklace of Bloodlust'''<ref>{{source ref|0.32.0|art-data.txt|1107}}</ref> is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear.  
  
[[Ranged weapon]] users will greatly appreciate this artefact, since ranged attacks benefit from slay, but don't trigger berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.
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[[Undead]] players, [[Formicid]]s, and those with [[clarity]] are unaffected by *Rage, which allows getting full advantage of Bloodlust's other properties. [[Ranged weapon]] users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don't trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.
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Even if you're a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a [[ghost vault]]). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one).
  
 
==History==
 
==History==
 
*Prior to [[0.28]], the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.
 
*Prior to [[0.28]], the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.
 
*Prior to the removal of [[curse]]s in [[0.27]], this item would curse on equip.
 
*Prior to the removal of [[curse]]s in [[0.27]], this item would curse on equip.
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*Prior to [[0.25]], this amulet's base type was an [[amulet of rage]].
 
*Prior to [[0.20]], the amulet only gave +3 slaying and +40 magic resistance.
 
*Prior to [[0.20]], the amulet only gave +3 slaying and +40 magic resistance.
 
*Prior to [[0.19]], the amulet had a +2 strength buff was removed and only a -2 intelligence malus.
 
*Prior to [[0.19]], the amulet had a +2 strength buff was removed and only a -2 intelligence malus.

Latest revision as of 23:50, 29 August 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.

Necklace of bloodlust.png the necklace of Bloodlust

Forces berserk (on 50% of melee attacks)
-3 intelligence
+80 willpower (Will++)
+6 slaying
Extends berserk on 50% of kills for (1 + 1d4) / 2 turns

Desirability

The necklace of Bloodlust[1] is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear.

Undead players, Formicids, and those with clarity are unaffected by *Rage, which allows getting full advantage of Bloodlust's other properties. Ranged weapon users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don't trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.

Even if you're a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a ghost vault). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one).

History

  • Prior to 0.28, the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.
  • Prior to the removal of curses in 0.27, this item would curse on equip.
  • Prior to 0.25, this amulet's base type was an amulet of rage.
  • Prior to 0.20, the amulet only gave +3 slaying and +40 magic resistance.
  • Prior to 0.19, the amulet had a +2 strength buff was removed and only a -2 intelligence malus.
  • Prior to 0.18, the forced berserk chances were decreased from 9% to 5%.
  • Prior to 0.15, the amulet had a stealth penalty of -20.
  • Prior to 0.14, the amulet only gave 30 MR.
  • In 0.12 the odds of the amulet causing berserk were changed.

References