Difference between revisions of "Kiss of Death"
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− | '''Kiss of Death''' is a level 1 [[Conjurations]]/[[Necromancy]] spell that deals heavy damage (for a level 1 spell) at the cost of HP [[drain]]. This spell | + | '''Kiss of Death''' is a level 1 [[Conjurations]]/[[Necromancy]] spell that deals heavy damage (for a level 1 spell) at the cost of HP [[drain]]. This spell can never miss, but it does checks [[AC]]. If the spell succeeds, then you are drained for roughly 13.3% maximum HP - equal to that of [[Ru]]'s Apocalypse. At XL 1-2, this equates to 1-2 max HP. |
[[Reaver]]s start with this spell in their libraries. It can also be gifted by [[Kikubaaqudgha]]. | [[Reaver]]s start with this spell in their libraries. It can also be gifted by [[Kikubaaqudgha]]. | ||
==Strategy== | ==Strategy== | ||
− | Kiss of Death is vital to Reaver starts. It can be your only option to fight dangerous monsters like [[gnoll (monster)|gnolls]] on D:1 or [[adder]]s on D:2. If the choice is to die fighting or at least try casting this spell, the choice is obvious. Keep in mind that, while it can't miss, this spell can miscast or lowroll 2d1. So like with all consumables in ''Crawl'', use it early. For Reavers, it can be worthwhile to train 1-2 points of Necromancy to lower spell failure. | + | Kiss of Death is vital to Reaver starts. It can be your only option to fight dangerous monsters like [[gnoll (monster)|gnolls]] on D:1 or [[adder]]s on D:2. If the choice is to die fighting or at least try casting this spell, the choice is obvious. Keep in mind that, while it can't miss, this spell can miscast or lowroll 2d1. So like with all consumables in ''Crawl'', it's best to use it early. For Reavers, it can be worthwhile to train 1-2 points of Necromancy to lower spell failure. |
− | If you find Kiss of Death past D:1-3 or so, it is of limited use, since the spell | + | If you find Kiss of Death past D:1-3 or so, it is of limited use, since the spell deals little damage for the amount of draining it causes. One of the few benefits is that it never misses, so it can technically be used to finish off monsters who'd otherwise have a chance to kill you. In terms of damage, this spell is ultimately weaker than [[Stone Arrow]]. |
==History== | ==History== | ||
*This spell was added in [[0.30]]. | *This spell was added in [[0.30]]. |
Latest revision as of 14:36, 8 March 2024
Kiss of Death | |
---|---|
Level | 1 |
School1 | Conjuration |
School2 | Necromancy |
Source(s) | Book of Touch |
Casting noise | 1 |
Spell noise | 0 |
Power Cap | 25 |
Range | 0-1 |
Hated By | Elyvilon The Shining One Zin |
Flags | Dir or target, Not self, Unclean |
Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their health reduced, until they gain enough experience to recover. |
Spell Details | |
---|---|
Damage Formula | 2d(5.5 + 3*Power/10) |
Max Damage | 2d13 negative |
Max Power | 25 |
Range | 1 |
Targeting | Random |
To-hit | Never misses |
Special |
Kiss of Death is a level 1 Conjurations/Necromancy spell that deals heavy damage (for a level 1 spell) at the cost of HP drain. This spell can never miss, but it does checks AC. If the spell succeeds, then you are drained for roughly 13.3% maximum HP - equal to that of Ru's Apocalypse. At XL 1-2, this equates to 1-2 max HP.
Reavers start with this spell in their libraries. It can also be gifted by Kikubaaqudgha.
Strategy
Kiss of Death is vital to Reaver starts. It can be your only option to fight dangerous monsters like gnolls on D:1 or adders on D:2. If the choice is to die fighting or at least try casting this spell, the choice is obvious. Keep in mind that, while it can't miss, this spell can miscast or lowroll 2d1. So like with all consumables in Crawl, it's best to use it early. For Reavers, it can be worthwhile to train 1-2 points of Necromancy to lower spell failure.
If you find Kiss of Death past D:1-3 or so, it is of limited use, since the spell deals little damage for the amount of draining it causes. One of the few benefits is that it never misses, so it can technically be used to finish off monsters who'd otherwise have a chance to kill you. In terms of damage, this spell is ultimately weaker than Stone Arrow.
History
- This spell was added in 0.30.