Difference between revisions of "Dimensional Bullseye"

From CrawlWiki
Jump to: navigation, search
(de-CBA)
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{version031}}
 
{{version031}}
{{stub}}
+
{{spell info}}
'''Dimensional Bullseye''' is a level 4 [[Hexes]]/[[Translocation]] spell which marks an enemy. If you fire at a non-marked enemy, the marked enemy is hit by an identical shot.
+
'''Dimensional Bullseye''' is a level 4 [[Hexes]]/[[Translocation]] spell which allows you to mark any monster in your line of sight. Each time you fire at a non-marked enemy, the marked enemy is hit by an identical shot.
 +
 
 +
[[Hexslinger]]s start with this spell in their libraries.
  
 
==Useful Info==
 
==Useful Info==
Dimensional Bullseye is a [[smite-targeted]] spell which ''marks'' a given monster. Whenever you attack with a [[Ranged Weapon]] or [[Throwing]] implement at ''another'' hostile target, the marked target is attacked by the same projectile. Projectiles land on the marked target's tile.  
+
Dimensional Bullseye is a [[smite-targeted]] spell which ''marks'' a given monster. Whenever you attack (hit or miss) with a [[ranged weapon]] or [[Throwing]] implement at ''another'' enemy, the marked target is also attacked. Projectiles land on the marked target's tile.
  
If a [[penetrating]] weapon is used, the attack will hit all original targets, then be teleported to the marked target, and stop at the marked target's tile. (Thus, Dimensional Bullseye never reduces the amount of targets you hit.)
+
This effect occurs at the end of the projectiles' normal trajectory:
 +
*When using a non-penetrating weapon, it occurs after you hit any non-marked target, or after you miss every target in your path. For example, you can miss target #1, hit target #2 behind it, then attack the marked target. If you miss target #1 and target #2, you still get to attack the marked target.
 +
*When using a [[penetration|penetrating]] weapon, the attack will hit all original targets and the marked target together.  
  
In addition, Ranged Weapon / Throwing attacks against the marked target gain a to-hit bonus of <code>power/12</code> (even if the above effect does not trigger).
+
In addition, Ranged Weapon / Throwing attacks against the marked target gain a [[to-hit]] bonus of <code>power/12</code> (even if the above effect does not trigger).
  
 
==Strategy==
 
==Strategy==
Dimensional Bullseye is generally useful if you rely on [[Ranged Weapons]]. It offers a significant increase to accuracy and the ability to snipe monsters in the backlines. The low spell level makes it easy to learn, and Ranged Weapons users tend to be in light armour, anyways.
+
Dimensional Bullseye is useful if you rely on [[Ranged Weapons]]. It boosts your accuracy, lets you hit an additional target in combat, and allows you to snipe monsters in the backlines.
 +
 
 +
This spell is somewhat redundant for [[Throwing]] users. [[Javelin]]s have innate penetration, so they can already hit monsters in the back (and everything in the way, too). It can still useful, though, as it lets you hit monsters outside the javelin's path.
  
This spell is somewhat redundant for [[Throwing]] users. [[Javelin]]s have innate penetration, so they can already hit monsters in the back (and everything in the way, too). This spell can still be used to hit monsters not in line, though.
+
Because this spell relies entirely on your ranged attack, Hexslingers should not rush for this spell. Instead, get your [[Ranged Weapons]] skill to competency, then train this spell as a support option.
  
 
==History==
 
==History==
*Dimensional Bullseye will be introduced in [[0.31]], replacing [[Portal Projectile]].
+
*Dimensional Bullseye was introduced in [[0.31]], replacing [[Portal Projectile]].

Latest revision as of 09:11, 16 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Portal projectile.png Dimensional Bullseye
Level 4
School1 Hexes
School2 Translocation
Source(s) Book of the Hunter
Book of Weapons
Casting noise 4
Spell noise 0
Power Cap 200
Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy.

Dimensional Bullseye is a level 4 Hexes/Translocation spell which allows you to mark any monster in your line of sight. Each time you fire at a non-marked enemy, the marked enemy is hit by an identical shot.

Hexslingers start with this spell in their libraries.

Useful Info

Dimensional Bullseye is a smite-targeted spell which marks a given monster. Whenever you attack (hit or miss) with a ranged weapon or Throwing implement at another enemy, the marked target is also attacked. Projectiles land on the marked target's tile.

This effect occurs at the end of the projectiles' normal trajectory:

  • When using a non-penetrating weapon, it occurs after you hit any non-marked target, or after you miss every target in your path. For example, you can miss target #1, hit target #2 behind it, then attack the marked target. If you miss target #1 and target #2, you still get to attack the marked target.
  • When using a penetrating weapon, the attack will hit all original targets and the marked target together.

In addition, Ranged Weapon / Throwing attacks against the marked target gain a to-hit bonus of power/12 (even if the above effect does not trigger).

Strategy

Dimensional Bullseye is useful if you rely on Ranged Weapons. It boosts your accuracy, lets you hit an additional target in combat, and allows you to snipe monsters in the backlines.

This spell is somewhat redundant for Throwing users. Javelins have innate penetration, so they can already hit monsters in the back (and everything in the way, too). It can still useful, though, as it lets you hit monsters outside the javelin's path.

Because this spell relies entirely on your ranged attack, Hexslingers should not rush for this spell. Instead, get your Ranged Weapons skill to competency, then train this spell as a support option.

History