Difference between revisions of "Scimitar of Flaming Death"
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− | [[File:Scimitar_of_flaming_death.png]] ''''' | + | {{obsolete}} |
+ | {{flavour|A scimitar with a mysteriously smoking blade. Occasionally its heat leaks out, covering opponents in magical flame.}} | ||
+ | [[File:Scimitar_of_flaming_death.png]] '''''the +6 scimitar of Flaming Death'''''<br> | ||
− | + | + | +6 [[scimitar]] |
[[Flaming]] brand<br> | [[Flaming]] brand<br> | ||
+ | Occasionally inflicts [[Sticky Flame]] on targets.<br> | ||
rF++<br> | rF++<br> | ||
rC-<br> | rC-<br> | ||
rPois<br> | rPois<br> | ||
− | + | + | MR+ |
− | + | ==Desirability== | |
+ | The big brother of the [[Dagger of Chilly Death]], this weapon is quite decent in the early- to mid-game if you manage to find it. It's especially useful in the [[Lair]], since it kills [[hydra]]s with ease, protects against the numerous sources of poison, and protects you from the one ranged threat there, [[fire drake]]s. In the late game you may wish to switch to something more powerful, particularly if you don't have a way to overcome the rank of [[cold]] vulnerability, but its solid defensive traits, decent damage output, occasionally useful brand, and damage-and-accuracy boosting [[Sticky Flame]] effect can be quite effective in most situations. | ||
+ | |||
+ | ==History== | ||
+ | *This unrand artifact was removed in [[0.20]]. | ||
+ | *Prior to [[0.15]], this weapon's enchantment level was +7, +5. It didn't inflict sticky flame. | ||
+ | *Prior to [[0.14]], it only provided +20 MR. | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
+ | [[Category:Long blades]] |
Latest revision as of 20:15, 14 July 2017
A scimitar with a mysteriously smoking blade. Occasionally its heat leaks out, covering opponents in magical flame. |
the +6 scimitar of Flaming Death
+6 scimitar
Flaming brand
Occasionally inflicts Sticky Flame on targets.
rF++
rC-
rPois
MR+
Desirability
The big brother of the Dagger of Chilly Death, this weapon is quite decent in the early- to mid-game if you manage to find it. It's especially useful in the Lair, since it kills hydras with ease, protects against the numerous sources of poison, and protects you from the one ranged threat there, fire drakes. In the late game you may wish to switch to something more powerful, particularly if you don't have a way to overcome the rank of cold vulnerability, but its solid defensive traits, decent damage output, occasionally useful brand, and damage-and-accuracy boosting Sticky Flame effect can be quite effective in most situations.