Difference between revisions of "Wiglaf"

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(Heavy update for the return of Wiglaf in 0.32, including lots of strategy provided for monster Hellfire Mortar.)
m (remove duplicate header ({monster spells} comes with a header) and a couple other fixes)
 
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{{0.32}}
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{{version032}}
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Wiglaf the Gunnerdwarf''' is a [[unique]] [[mountain dwarf]] fighter with a [[randart]] hat guaranteed to be between +2 and +4 (and guaranteed to resemble the one on his tile). From a distance, he'll craft terrifying [[Hellfire Mortar]]s, and in melee, he'll cast [[Might]] and hit reasonably hard alongside his cannons.He alternates between games with [[Joseph]], who stole and ruined his hat.
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'''Wiglaf the Gunnerdwarf''' is a [[unique]] [[mountain dwarf]] fighter with a [[randart]] hat guaranteed to be between +2 and +4 (and guaranteed to resemble the one on his tile). From a distance, he'll craft terrifying [[Hellfire Mortar]]s, and in melee, he'll cast [[Might]] and hit reasonably hard alongside his cannons. He alternates between games with [[Joseph]], who stole and ruined his hat.
  
 
==Location==
 
==Location==
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*[[The Vaults]]:1-3
 
*[[The Vaults]]:1-3
  
==Spells==
 
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
* Wiglaf will always cast Hellfire Mortar off to the side of you, rather than trying to block your path. If you have [[flight]]- whether as a swap or by drinking a [[potion of enlightenment]]- and can thus travel over the mortar's lava river, you can move in front of the mortar and sink it to prevent it from constantly firing on you. In particular, when in melee range, walking backwards one tile onto its new path will prevent it from firing at all. This is far less plausible to block when out in the open walking towards Wiglaf, but it's still worth considering when closer up.
+
*Wiglaf will always cast Hellfire Mortar off to the side of you, rather than trying to block your path. If you have [[flight]] - whether as a swap or by drinking a [[potion of enlightenment]] - and can thus travel over the mortar's lava river, you can move in front of the mortar and sink it to prevent it from constantly firing on you. In particular, when in melee range, walking backwards one tile onto its new path will prevent it from firing at all. This is far less plausible to block when out in the open walking towards Wiglaf, but it's still worth considering when closer up.
* Flying allies may also block and sink the mortar in the same way, such as from [[Death Channel]] and [[Haunt]].
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*Flying allies may also block and sink the mortar in the same way, such as from [[Death Channel]] and [[Haunt]].
* The mortar otherwise fires a [[Bolt of Magma]] at two different targets every turn if possible, which has a limited range of 4 and can be partially resisted with fire resistance. While each blast is somewhat low damage for its depth, it will consistently stack up meaningful damage each turn it's present unless you have reasonably defences or multiple pips of fire resistance.
+
*The mortar otherwise fires a [[Bolt of Magma]] at two different targets every turn if possible, which has a limited range of 4 and can be partially resisted with fire resistance. While each blast is somewhat low damage for its depth, it will consistently stack up meaningful damage each turn it's present unless you have reasonable defences or multiple pips of fire resistance.
* Wiglaf's melee damage is still notable for his depth when combined with Might plus his axe or mace, so it's still important to try and soften him up from a distance.
+
*Wiglaf's melee damage is still notable for his depth when combined with Might plus his axe or mace, so it's still important to try and soften him up from a distance.
* Many characters may want to avoid Wiglaf in his earlier appearances, but his randart hat is frequently a strong drop for most characters, so spending piety and consumables to get the hat may be worth it.
+
*Many characters may want to avoid Wiglaf in his earlier appearances, but his randart hat is frequently a strong drop for most characters, so spending piety and consumables to get the hat may be worth it.
  
 
==Trivia==
 
==Trivia==
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==History==
 
==History==
*In [[0.32]], Wiglaf returned with the rest of the mountain dwarf. He lost his drunken priest of Okawaru flavour as well as access to [[Haste]], while gaining Hellfire Mortar and the ability to drop his hat.
+
*In [[0.32]], Wiglaf returned with the rest of the mountain dwarves. He lost his drunken priest of [[Okawaru]] flavour as well as access to [[Haste]], while gaining Hellfire Mortar and the ability to drop his hat.
 
*In [[0.19]], Wiglaf was removed; he bit the dust with the rest of the mountain dwarves.
 
*In [[0.19]], Wiglaf was removed; he bit the dust with the rest of the mountain dwarves.
 
*In [[0.15]] his glyph was changed from 'q' to 'g'.
 
*In [[0.15]] his glyph was changed from 'q' to 'g'.
 
*Prior to [[0.8]], he was known as Wayne.
 
*Prior to [[0.8]], he was known as Wayne.
 
*Prior to [[0.7]], he was not an Okawaru worshiper and lacked his special abilities.
 
*Prior to [[0.7]], he was not an Okawaru worshiper and lacked his special abilities.

Latest revision as of 17:27, 1 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Wiglaf gWiglaf.png
HP 103-209
HD 15
XP 1492
Speed 10
AC 4
EV 7
Will 80
Attack1 26 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, dwarf
Flags Fighter
Speaks
Unique
Warm-blooded
Male
A cantankerous dwarf wearing a stupid-looking hat. He eyes you sourly, as if deciding exactly how much offence he should take to the way you're staring at it.

Useful Info

Wiglaf the Gunnerdwarf is a unique mountain dwarf fighter with a randart hat guaranteed to be between +2 and +4 (and guaranteed to resemble the one on his tile). From a distance, he'll craft terrifying Hellfire Mortars, and in melee, he'll cast Might and hit reasonably hard alongside his cannons. He alternates between games with Joseph, who stole and ruined his hat.

Location

Spells

Spell set I
Slot1 Might Wizard flag
Slot2 Hellfire Mortar (3d15) Wizard flag

Tips & Tricks

  • Wiglaf will always cast Hellfire Mortar off to the side of you, rather than trying to block your path. If you have flight - whether as a swap or by drinking a potion of enlightenment - and can thus travel over the mortar's lava river, you can move in front of the mortar and sink it to prevent it from constantly firing on you. In particular, when in melee range, walking backwards one tile onto its new path will prevent it from firing at all. This is far less plausible to block when out in the open walking towards Wiglaf, but it's still worth considering when closer up.
  • Flying allies may also block and sink the mortar in the same way, such as from Death Channel and Haunt.
  • The mortar otherwise fires a Bolt of Magma at two different targets every turn if possible, which has a limited range of 4 and can be partially resisted with fire resistance. While each blast is somewhat low damage for its depth, it will consistently stack up meaningful damage each turn it's present unless you have reasonable defences or multiple pips of fire resistance.
  • Wiglaf's melee damage is still notable for his depth when combined with Might plus his axe or mace, so it's still important to try and soften him up from a distance.
  • Many characters may want to avoid Wiglaf in his earlier appearances, but his randart hat is frequently a strong drop for most characters, so spending piety and consumables to get the hat may be worth it.

Trivia

Wiglaf is a character in the Anglo-Saxon epic poem Beowulf.

History

  • In 0.32, Wiglaf returned with the rest of the mountain dwarves. He lost his drunken priest of Okawaru flavour as well as access to Haste, while gaining Hellfire Mortar and the ability to drop his hat.
  • In 0.19, Wiglaf was removed; he bit the dust with the rest of the mountain dwarves.
  • In 0.15 his glyph was changed from 'q' to 'g'.
  • Prior to 0.8, he was known as Wayne.
  • Prior to 0.7, he was not an Okawaru worshiper and lacked his special abilities.