Difference between revisions of "Maxwell's Portable Piledriver"
Patrick2011b (talk | contribs) m (note that Wr starts with this spell) |
m (→Useful Info) |
||
| (5 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
| − | {{ | + | {{version033}} |
| − | |||
{{spell info}} | {{spell info}} | ||
| − | '''Maxwell's Portable Piledriver''' is a level 3 [[Translocations]] spell that grabs | + | '''Maxwell's Portable Piledriver''' is a level 3 [[Translocations]] spell that grabs an adjacent enemy, then pushes it, the caster, and any enemies in a connected line behind the target, until impacting a solid feature or creature. It deals damage via collision only, but that damage is increased based on how far the target has travelled. |
[[Warper]]s begin the game with this spell in their library. | [[Warper]]s begin the game with this spell in their library. | ||
==Useful Info== | ==Useful Info== | ||
| − | + | The caster, target, and all enemies in a straight connected line behind the target, are moved until impacting a wall/creature/solid feature. The maximum range an enemy can be moved is 4 tiles (i.e. impacting an object up to 6 tiles away from where the player is standing). This spell can be used even if the point of impact is outside of [[LOS]]. | |
| − | + | Damage dealt is <code>(1 + 2*distance)d(2.66 + pow/15)</code>,<ref>{{source ref|0.33.1|spl-transloc.cc|2275}}</ref> damaging one moved creature and any creature at the impact point. If multiple enemies were moved, the furthest behind moved enemy is damaged and the other moved enemies are not. | |
| − | This spell cannot be used on enemies you cannot see | + | This spell is subject to several restrictions: |
| + | *It cannot be cast while you are bound in place ([[Sigil of Binding]], [[Momentum Strike]]) or prevented from teleporting ([[Dimension Anchor]], [[stasis]]). However, it ''can'' be cast while [[held]] or [[constricted]] (and will break the user out of such effects), and can move the user even if their movement is restricted by [[mesmerise|mesmerisation]] or [[Cause Fear|fear]]. | ||
| + | *It only works if both the caster and the target can pass through all terrain in the chosen direction. It cannot be used to drop enemies into deep water or lava, or move enemies out of water/lava if they cannot move on dry land. | ||
| + | *It cannot be used on enemies you [[see invisible|cannot see]]. | ||
| + | *It must be able to move at least 1 space. If the furthest affected monster is directly in front of a wall, then it cannot be cast. [[Stationary]] monsters cannot be pushed either. | ||
| − | + | Traps along the chosen path will not trigger unless a creature lands on them. | |
| − | + | ==Strategy== | |
| + | Used incorrectly, this spell can be dangerous, as it propels the caster forward. This can make it easier for a group to surround you. Also, if it is used to charge into unknown territory, you could end up attracting new monsters. | ||
| − | + | Still, it can be used to attack while moving a considerable distance, giving it a niche. E.g., if there are two monsters on opposite sides of you, you could cast Piledriver on the enemy behind you, gaining space away from the enemy in front. | |
==History== | ==History== | ||
| + | *Prior to [[0.33]], this spell was unable to move a contiguous line of enemies. In addition, targets could not be chosen, with the spell automatically choosing the monster that could move the furthest distance. | ||
*Added in [[0.32]] to replace [[Manifold Assault]] (now level 7) as a [[Warper]] starting spell. | *Added in [[0.32]] to replace [[Manifold Assault]] (now level 7) as a [[Warper]] starting spell. | ||
| + | |||
| + | ==References== | ||
| + | <references/> | ||
Latest revision as of 21:33, 20 January 2026
| | |
|---|---|
| Level | 3 |
| School1 | Translocation |
| Source(s) | Book of Displacement Maxwell's Memoranda |
| Casting noise | 3 |
| Spell noise | 0 |
| Power Cap | 100 |
| Range | 5 |
| Flags | Target |
| Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled. |
Maxwell's Portable Piledriver is a level 3 Translocations spell that grabs an adjacent enemy, then pushes it, the caster, and any enemies in a connected line behind the target, until impacting a solid feature or creature. It deals damage via collision only, but that damage is increased based on how far the target has travelled.
Warpers begin the game with this spell in their library.
Contents
Useful Info
The caster, target, and all enemies in a straight connected line behind the target, are moved until impacting a wall/creature/solid feature. The maximum range an enemy can be moved is 4 tiles (i.e. impacting an object up to 6 tiles away from where the player is standing). This spell can be used even if the point of impact is outside of LOS.
Damage dealt is (1 + 2*distance)d(2.66 + pow/15),[1] damaging one moved creature and any creature at the impact point. If multiple enemies were moved, the furthest behind moved enemy is damaged and the other moved enemies are not.
This spell is subject to several restrictions:
- It cannot be cast while you are bound in place (Sigil of Binding, Momentum Strike) or prevented from teleporting (Dimension Anchor, stasis). However, it can be cast while held or constricted (and will break the user out of such effects), and can move the user even if their movement is restricted by mesmerisation or fear.
- It only works if both the caster and the target can pass through all terrain in the chosen direction. It cannot be used to drop enemies into deep water or lava, or move enemies out of water/lava if they cannot move on dry land.
- It cannot be used on enemies you cannot see.
- It must be able to move at least 1 space. If the furthest affected monster is directly in front of a wall, then it cannot be cast. Stationary monsters cannot be pushed either.
Traps along the chosen path will not trigger unless a creature lands on them.
Strategy
Used incorrectly, this spell can be dangerous, as it propels the caster forward. This can make it easier for a group to surround you. Also, if it is used to charge into unknown territory, you could end up attracting new monsters.
Still, it can be used to attack while moving a considerable distance, giving it a niche. E.g., if there are two monsters on opposite sides of you, you could cast Piledriver on the enemy behind you, gaining space away from the enemy in front.
History
- Prior to 0.33, this spell was unable to move a contiguous line of enemies. In addition, targets could not be chosen, with the spell automatically choosing the monster that could move the furthest distance.
- Added in 0.32 to replace Manifold Assault (now level 7) as a Warper starting spell.
References
- ↑ spl-transloc.cc:2275 (0.33.1)