Difference between revisions of "Crown of Vainglory"

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==Desirability==
 
==Desirability==
The '''crown of vainglory'''<ref>{{source ref|0.33.0|art-data.txt|1886}}</ref> is an overenchanted hat with a good [[ego]] and 2 extra ring slots. Many characters can greatly benefit from the ring slots - casters can stack [[ring of wizardry|wizardry]]/[[ring of intelligence|intelligence]], heavy melee characters can gain [[strength]]/[[slay]], and any character can appreciate +8 AC or +10 EV. The exact usefulness of this is reliant on the rings that are currently available, though.
+
The '''crown of vainglory'''<ref>{{source ref|0.33.0|art-data.txt|1886}}</ref> is an overenchanted hat with a good [[ego]] and 2 extra ring slots. Many characters can greatly benefit from the ring slots - casters can stack [[ring of wizardry|wizardry]]/[[ring of intelligence|intelligence]], heavy melee characters can gain [[strength]]/[[slay]], and any character can appreciate +8 AC, +10 EV, or more resistances. The exact usefulness of this is reliant on the rings that are currently available, though.
 
   
 
   
The Majesty property preventing you from leaving a new floor is also a huge liability: going downstairs to find a horde of powerful enemies or a dangerous entry [[vault]] is a common occurrence, and not being able to retreat up can put you in severe danger. This item's [[Fragile (ego)|^Fragile]] makes this almost impossible to circumvent, as trying to unequip it before entering a new floor will destroy the item. A strategy is to use this item as a temporary boon - equip it for one or however many floors, then unequip it before going down to a new floor.
+
The Majesty property preventing you from leaving a new floor is also a huge liability: going downstairs to find a horde of powerful enemies or a dangerous entry [[vault]] is a common occurrence, and not being able to retreat up can put you in severe danger. This item's [[Fragile (ego)|^Fragile]] makes this almost impossible to circumvent, as trying to unequip it before entering a new floor will destroy the item. A strategy is to use this item as a temporary boon - equip it for one floor or however many floors you want, then unequip it before going down to a new floor.
  
 
Stabbers are very likely to find the item undesirable regardless of the rings they have access to - the stealth penalty and loss of access to [[invisibility]] (and thus on-demand partial [[stabbing]]) will usually outweigh whatever upsides the crown may have for these characters.
 
Stabbers are very likely to find the item undesirable regardless of the rings they have access to - the stealth penalty and loss of access to [[invisibility]] (and thus on-demand partial [[stabbing]]) will usually outweigh whatever upsides the crown may have for these characters.

Latest revision as of 06:59, 6 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
An extravagant crown of gold filigree and glittering jewels that even a king could feel immodest wearing. It grants its wearer a regal aura the match of any in heaven and also a great deal of unearned confidence.

Urand crown of vainglory.png the +3 crown of vainglory

+3 hat
Backlit: Cannot turn invisible, x40% stealth score
Majesty: Whenever you enter a new floor, if you see nearby enemies, you will wake them up and become unable to leave the floor for 12-22 turns.
+2 ring slots
^Fragile
+40 Willpower

Desirability

The crown of vainglory[1] is an overenchanted hat with a good ego and 2 extra ring slots. Many characters can greatly benefit from the ring slots - casters can stack wizardry/intelligence, heavy melee characters can gain strength/slay, and any character can appreciate +8 AC, +10 EV, or more resistances. The exact usefulness of this is reliant on the rings that are currently available, though.

The Majesty property preventing you from leaving a new floor is also a huge liability: going downstairs to find a horde of powerful enemies or a dangerous entry vault is a common occurrence, and not being able to retreat up can put you in severe danger. This item's ^Fragile makes this almost impossible to circumvent, as trying to unequip it before entering a new floor will destroy the item. A strategy is to use this item as a temporary boon - equip it for one floor or however many floors you want, then unequip it before going down to a new floor.

Stabbers are very likely to find the item undesirable regardless of the rings they have access to - the stealth penalty and loss of access to invisibility (and thus on-demand partial stabbing) will usually outweigh whatever upsides the crown may have for these characters.

History

  • In 0.33, this unrand was added to the game.

References