Difference between revisions of "Ironbound beastmaster"
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==Useful info== | ==Useful info== | ||
| − | '''Ironbound beastmasters''' are enemies exclusive to | + | '''Ironbound beastmasters''' are enemies exclusive to [[the Vaults]]. They spawn with packs of [[slime creature|slime]]s, [[dire elephant]]s or [[lindwurm]]s and are able to quicken them (or any [[natural]] creature of animal or lower [[intelligence]]) with their aura of [[haste]]. Their [[Throw Bolas]] spell is extremely dangerous, temporarily preventing you from moving when hit. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
| − | * | + | *Ironbound beastmasters deal a surprising amount of damage in melee. Especially beware of beastmasters with a polearm, who can deal out heavy hits while you are unable to move and stuck behind their hasted beasts. |
==History== | ==History== | ||
| − | + | *Ironbound beastmasters returned in 0.33, now with an aura of haste that speeds up nearby living creatures of animal or lower intelligence. They also got the Throw Bolas spell. | |
| − | *Ironbound beastmasters were added in [[0.27]] removed in [[0.28]]. | + | *Ironbound beastmasters were added in [[0.27]] removed in [[0.28]]. They had the ability [[Goad Beasts]], which gave nearby animals a few extra action points per turn (letting them act more quickly). |
Latest revision as of 21:43, 9 May 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
- This page is a stub. You could probably expand this page should you wish to do so.
| ironbound beastmaster p | |
|---|---|
| HP | 43-88 |
| HD | 13 |
| XP | 950 |
| Speed | 10 |
| AC | 2 |
| EV | 14 |
| Will | 40 |
| Attack1 | 45 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Speaks Warm-blooded Aura |
| A cruel and unruly brute who growls in the language of the untamed. Its very presence provokes and overworks non-sapient, living beasts and slimes alike into a rapid fervour. |
Contents
Useful info
Ironbound beastmasters are enemies exclusive to the Vaults. They spawn with packs of slimes, dire elephants or lindwurms and are able to quicken them (or any natural creature of animal or lower intelligence) with their aura of haste. Their Throw Bolas spell is extremely dangerous, temporarily preventing you from moving when hit.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Throw Bolas (2d12) | Wizard flag |
Tips & Tricks
- Ironbound beastmasters deal a surprising amount of damage in melee. Especially beware of beastmasters with a polearm, who can deal out heavy hits while you are unable to move and stuck behind their hasted beasts.
History
- Ironbound beastmasters returned in 0.33, now with an aura of haste that speeds up nearby living creatures of animal or lower intelligence. They also got the Throw Bolas spell.
- Ironbound beastmasters were added in 0.27 removed in 0.28. They had the ability Goad Beasts, which gave nearby animals a few extra action points per turn (letting them act more quickly).