Difference between revisions of "Sceptre of Torment"

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{{flavour|This truly accursed weapon is an instrument of Hell.}}
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{{version031}}
[[File:Sceptre_of_torment.png]] '''''A jewelled golden mace'''''<br>
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{{flavour|An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.}}
  
+7, +6 [[mace]]
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[[File:Sceptre of torment.png]] '''''the +7 sceptre of Torment'''''
  
Forces [[Symbol of Torment]]<br>
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+7 [[eveningstar]]
Evil
 
  
The effect triggers on 50% of attacks and 0.5% of turns that it is wielded.
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[[Pain brand]]<br>
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Casts [[Symbol of Torment]] on 20% of successful attacks - the wielder is immune to these torments<br>
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[[Evil]]
  
 
==Desirability==
 
==Desirability==
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The '''sceptre of Torment'''<ref>{{source ref|0.31.0|art-data.txt|311}}</ref> is an excellent weapon for those invested in [[Necromancy]] that can take full advantage of the [[pain brand]]. Even with no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a [[Maces & Flails]] user. Its auto-torment effect is very useful in a standard 3-rune game, but becomes significantly less helpful in late-game areas where most monsters are immune to torment like the [[Tomb]], the [[Hells]], the [[Abyss]], and [[Pandemonium]].
  
Great if you're undead, good if you can cast [[Necromutation]] to become so, and useless otherwise. Even if you are undead, make sure to have a backup, since the weapon is barely mediocre against anything torment-immune.
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==References==
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<references />
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==History==
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*Prior to [[0.23]], the sceptre of Torment had a [[staff]] as its base type, did not have the [[pain]] brand, triggered torment on 50% of its attacks, and did not protect the wielder from its torment.
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*Prior to [[0.20]], the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
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*Prior to [[0.17]], the sceptre of Torment had a [[mace]] as its base type.
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*Prior to [[0.15]], the Sceptre of Torment was a +7, +6 weapon.
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
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[[Category:Maces & Flails]]
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[[Category:Evil]]

Latest revision as of 19:38, 22 August 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.

Sceptre of torment.png the +7 sceptre of Torment

+7 eveningstar

Pain brand
Casts Symbol of Torment on 20% of successful attacks - the wielder is immune to these torments
Evil

Desirability

The sceptre of Torment[1] is an excellent weapon for those invested in Necromancy that can take full advantage of the pain brand. Even with no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a Maces & Flails user. Its auto-torment effect is very useful in a standard 3-rune game, but becomes significantly less helpful in late-game areas where most monsters are immune to torment like the Tomb, the Hells, the Abyss, and Pandemonium.

References

History

  • Prior to 0.23, the sceptre of Torment had a staff as its base type, did not have the pain brand, triggered torment on 50% of its attacks, and did not protect the wielder from its torment.
  • Prior to 0.20, the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
  • Prior to 0.17, the sceptre of Torment had a mace as its base type.
  • Prior to 0.15, the Sceptre of Torment was a +7, +6 weapon.