Difference between revisions of "Wand of heal wounds"
(Cleaned up, clarified) |
Ion frigate (talk | contribs) m (1 revision: magical subcategories) |
(No difference)
|
Revision as of 05:34, 21 December 2012
A magical device which can heal a creature's wounds. |
A wand of heal wounds is a rare wand with an effect similar to a potion of heal wounds, healing its target for 9+1d28 HP (regardless of your Evocations skill), or healing 2-7 points of rot if at full HP. The wand can hold a maximum of 9 charges, and is often found with only 1-3 charges to begin with.
Like Elyvilon's granted powers, healing a monster with this wand may pacify it. Unlike Elyvilon's powers, the wand of healing uses Evocations to determine pacification success. A wand of heal wounds used at a high Evocations skill has a better pacification rate than Elyvilon's healing at an equally high Invocations skill.
These wands are very valuable items for mummies, as they cannot quaff potions to quickly heal in battle. Additionally, by repairing rot, it reduces their dependency on their expensive Self-Restoration ability. Deep dwarves begin the game with a wand of healing with 5 charges.
This wand is ineffective if you have recently cast Death's Door.
History
Prior to 0.10 it was named wand of healing.