Difference between revisions of "Manual"
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− | '''Manuals of [Skill]''' are rare | + | '''Manuals of [Skill]''' are rare [[book]]s which greatly speed the rate at which you train the [[skill]]s they pertain to by applying a +4 bonus to your skill aptitude for as long as you have the manual in your inventory. You can study more than one manual at a time, but only if they pertain to different skills. Each manual has a limited amount of extra [[XP]] they can provide: once that amount is reached, the manual is destroyed. |
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==Tips and Tricks== | ==Tips and Tricks== | ||
− | + | Manuals essentially generate free [[experience]], and at rate dependent on the amount you train the skill they pertain to. However, if this means ignoring other skills that are immediately useful to your character in order to train something you don't really need just yet, using them may actually be harmful. Furthermore, because of the [[antitraining]] penalty of some magic schools (Fire/Ice, Earth/Air), it could become impractical to train a skill which opposes one which you exploited a manual in earlier. | |
− | ==Settings== | + | ===Settings=== |
Users of manuals may want to add this to their Options file Init.txt (see [[Options_guide.txt]]): | Users of manuals may want to add this to their Options file Init.txt (see [[Options_guide.txt]]): | ||
force_more_message = finished your manual | force_more_message = finished your manual | ||
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==History== | ==History== | ||
+ | Prior to [[0.13]], you could only study one manual at a time, and you would activate or deactivate them by '''r'''eading them. | ||
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Prior to [[0.9]], manuals functioned very differently because the skill system was very different. They would allow you to assign stored up experience from your experience pool to a specific skill without actually using that skill, and would crumble to dust after sufficient uses. | Prior to [[0.9]], manuals functioned very differently because the skill system was very different. They would allow you to assign stored up experience from your experience pool to a specific skill without actually using that skill, and would crumble to dust after sufficient uses. |
Revision as of 20:55, 31 October 2013
Type | Book |
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Name | Manual of [Skill] |
Manuals of [Skill] are rare books which greatly speed the rate at which you train the skills they pertain to by applying a +4 bonus to your skill aptitude for as long as you have the manual in your inventory. You can study more than one manual at a time, but only if they pertain to different skills. Each manual has a limited amount of extra XP they can provide: once that amount is reached, the manual is destroyed.
Tips and Tricks
Manuals essentially generate free experience, and at rate dependent on the amount you train the skill they pertain to. However, if this means ignoring other skills that are immediately useful to your character in order to train something you don't really need just yet, using them may actually be harmful. Furthermore, because of the antitraining penalty of some magic schools (Fire/Ice, Earth/Air), it could become impractical to train a skill which opposes one which you exploited a manual in earlier.
Settings
Users of manuals may want to add this to their Options file Init.txt (see Options_guide.txt):
force_more_message = finished your manual
This will alert you when your manual's skill aptitude bonus has run out and allow you to readjust your training priorities should you desire.
History
Prior to 0.13, you could only study one manual at a time, and you would activate or deactivate them by reading them.
Prior to 0.9, manuals functioned very differently because the skill system was very different. They would allow you to assign stored up experience from your experience pool to a specific skill without actually using that skill, and would crumble to dust after sufficient uses.