Difference between revisions of "Blind"
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(Updated for 0.14, differentiated Dazzled from Blind) |
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− | '''Blind''' is a status effect which causes the victim to treat the player and all other creatures as if they were [[invisible]], whether or not they actually are. [[See invisible]] is rendered useless for the duration of the effect, but [[sense invisible]] is not | + | '''Blind''' is a permanent [[status effect]] which causes the victim to treat the player and all other creatures as if they were [[invisible]], whether or not they actually are. [[See invisible]] is rendered useless for the duration of the effect, but [[sense invisible]] is not; anything with sense invisible will function as normal. |
− | + | In general, the effects of blindness are less dramatic than one might hope: | |
− | * | + | *Blind attackers receive a 35% penalty to their [[to-hit]] rolls. |
− | + | *Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely. | |
+ | *Anything with animal intelligence or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of normal intelligence or greater can still track you normally, however. | ||
+ | *Blind enemies will be susceptible to [[stabbing]] attacks as though you were invisible. | ||
+ | |||
+ | You can blind opponents in the following ways: | ||
+ | *Blindness is a possible effect of [[Zin]]'s Recite (Apostate) ability when used against heretics. | ||
+ | |||
+ | ==Dazzled== | ||
+ | '''Dazzled''' is a similar condition which inflicts all the same penalties, but which only lasts for several turns. | ||
+ | |||
+ | You can dazzle opponents in the following ways: | ||
+ | *Hitting monsters with [[Dazzling Spray]]. | ||
==History== | ==History== | ||
− | During the brief period in which [[jester]]s existed, you could also temporarily blind monsters by hitting them with | + | During the brief period in which [[jester]]s existed, you could also temporarily blind monsters by hitting them with [[pie]]s. |
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 16:08, 30 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Blind is a permanent status effect which causes the victim to treat the player and all other creatures as if they were invisible, whether or not they actually are. See invisible is rendered useless for the duration of the effect, but sense invisible is not; anything with sense invisible will function as normal.
In general, the effects of blindness are less dramatic than one might hope:
- Blind attackers receive a 35% penalty to their to-hit rolls.
- Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.
- Anything with animal intelligence or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of normal intelligence or greater can still track you normally, however.
- Blind enemies will be susceptible to stabbing attacks as though you were invisible.
You can blind opponents in the following ways:
- Blindness is a possible effect of Zin's Recite (Apostate) ability when used against heretics.
Dazzled
Dazzled is a similar condition which inflicts all the same penalties, but which only lasts for several turns.
You can dazzle opponents in the following ways:
- Hitting monsters with Dazzling Spray.
History
During the brief period in which jesters existed, you could also temporarily blind monsters by hitting them with pies.