Difference between revisions of "Aptitude"

From CrawlWiki
Jump to: navigation, search
(Aptitude / XP formula)
(Comparison Table)
Line 70: Line 70:
 
|}
 
|}
  
Occasionally an aptitude may be listed as "NA".  This means that the particular species is unable to learn or use that skill entirely, one of the most notable examples being [[Felid]]s with weapon skills.
+
Occasionally an aptitude may be listed as "NA".  This means that the species is unable to learn or use that skill entirely, one of the most notable examples being [[Felid]]s with weapon skills.
  
 
==History==
 
==History==

Revision as of 08:52, 26 September 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Aptitude is a measure of how fast you can advance in a skill. You have a separate aptitude rating for each skill, and the higher your aptitude, the less experience you will need to advance the skill in question. Aptitudes are rated from -5 to 5, with 0 being average; the higher over that you are for your main skills, the better.

Your aptitudes are determined solely by your species.

As a result, certain species are biased or specialized towards certain backgrounds. For example, Deep Elves perform much better at magical backgrounds than purely melee-oriented ones, while the reverse is true for Minotaurs. One of the keys to winning the game is paying attention to your species' aptitudes, and choosing a playstyle that takes the most advantage of them. Luckily, the character select screen helps you with that, as backgrounds that your species has good aptitudes for are highlighted as "recommended".

Press ?% in-game to see the big table of races and aptitudes.

Aptitude / XP formula

If you're interested in the actual math, an aptitude of n means that you need 2^(-n/4) times as much exp to advance as a character with an aptitude of 0.

Example: A Vampire has a +4 aptitude in Hexes, while a human has an aptitude of 0 in that skill. If it would take a Human 100 experience points to advance a level in Hexes, it will take the Vampire 2^(-4/4) -> 2^(-1) -> 0.5 times as much experience, or 50 experience points to advance a level.

Comparison Table

The table below shows the relative experience needed to go up a skill level, assuming that with the aptitude of 0, 100 experience is needed. For example an aptitude of -4 means 200 experience is required to go up a skill level, or twice as much as aptitude 0.

Aptitude Skill Points Description
-5 (238) abysmal aptitude
-4 (200) very poor aptitude
-3 (168) poor aptitude
-2 (141) bad aptitude
-1 (119) slightly disfavoured aptitude
0 (100) standard aptitude
+1 (84) slightly favoured aptitude
+2 (71) strong aptitude
+3 (59) very strong aptitude
+4 (50) outstanding aptitude
+5 (42) exceptional aptitude

Occasionally an aptitude may be listed as "NA". This means that the species is unable to learn or use that skill entirely, one of the most notable examples being Felids with weapon skills.

History

Prior to 0.7.0, aptitudes were expressed in numbers smaller or larger than 100 (average), as in the Skill Points table above.