Difference between revisions of "Spectral Weapon"

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(Updated based on statements in this thread: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=9615&p=131925#p131925)
m (Rephrased "2:1" ratio statement.)
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Certain powerful named artefacts possess too strong a spirit for this spell to be able to draw them out.}}
 
Certain powerful named artefacts possess too strong a spirit for this spell to be able to draw them out.}}
  
'''Spectral Weapon''' is a level 3 [[Charms]]/[[Hexes]] spell which summons an allied spectral clone of your wielded melee weapon to aid you. This weapon will fight as though it had your weapon skill (but no other bonuses), attacking each time you do, and its defensive capabilities are determined by your [[spell power]]. However, any damage dealt to it will be split between it and you at a 2:1 ratio, regardless of your defenses and resistances. Unwielding your current weapon dismisses your spectral weapon.
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'''Spectral Weapon''' is a level 3 [[Charms]]/[[Hexes]] spell which summons an allied spectral clone of your wielded melee weapon to aid you. This weapon will fight as though it had your weapon skill (but no other bonuses), attacking each time you do, and its defensive capabilities are determined by your [[spell power]]. However, half of any damage dealt to it will additionally be dealt to the player, regardless of your defenses and resistances. Unwielding your current weapon dismisses your spectral weapon.
  
 
Spectral weapons have one pip of resistance to fire, cold, electricity and poison.  Their AC, EV and max HP are proportional to spell power.
 
Spectral weapons have one pip of resistance to fire, cold, electricity and poison.  Their AC, EV and max HP are proportional to spell power.

Revision as of 19:13, 21 October 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Spectral weapon.png Spectral Weapon
Level 3
School1 Charms
School2 Hexes
Source(s)
Casting noise 3
Spell noise 0
This spell draws out the spirit within a wielded weapon to fight for you, with its power dependant on your skill with said weapon. Never striking on its own, it only attacks when you do. You can only ever have one spectral weapon at a time.

Kills by a spectral weapon count as your own when singing a Song of Slaying.

Certain powerful named artefacts possess too strong a spirit for this spell to be able to draw them out.

Spectral Weapon is a level 3 Charms/Hexes spell which summons an allied spectral clone of your wielded melee weapon to aid you. This weapon will fight as though it had your weapon skill (but no other bonuses), attacking each time you do, and its defensive capabilities are determined by your spell power. However, half of any damage dealt to it will additionally be dealt to the player, regardless of your defenses and resistances. Unwielding your current weapon dismisses your spectral weapon.

Spectral weapons have one pip of resistance to fire, cold, electricity and poison. Their AC, EV and max HP are proportional to spell power.

Damage done is proportional to both spell power and weapon skill, as well as the weapon base type.

Axe Long Blade Mace Short Blade Spear Staff Whip
Spectral Axe.png Spectral Long Blade.png Spectral Mace.png Spectral Short Blade.png Spectral Spear.png Spectral Staff.png Spectral Whip.png

Strategy

Due to the damage splitting effect of this spell, avoid using it around enemies with area of effect abilities. Fireball, Freezing Cloud, and Hellfire are all things you don't want dealing 1.5× normal damage.

History

Spectral Weapon was added in 0.13.